azdog61

France
230 matches tracked 42 matches in 30 days
Last updated:

How does azdog61 play?

Rating 0.92 (from 211 matches) K/R 0.68 ADR 78.1 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 211 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (45%).

Headshot rate 57%+12 pp · Ø 45% better than 96%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.0%).

2K rounds 11.6%−1.4 pp · Ø 13.0% better than 18%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 23x 4K, 4 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 88%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.13, Win rate +8 pp, ELO +145
= Stayed the same
K/R at 0.68, ADR at 78.0
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
49 matches · 43% win rate
On Anubis −25 ELO
51 matches · 61% win rate
On Sundays −52 ELO, win rate 38%

azdog61 loses the most ELO in match 1 of the day: −51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.17 · Cache

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
48% better than 45%
0.67 better than 27%
77.5 better than 41%
0.90 better than 19%
43% of 338 duels better than 16%
44% of 32 situations better than 71%
Anubis51
61% better than 83%
0.72 right on the average
82.0 better than 71%
0.99 right on the average
46% of 260 duels better than 30%
33% of 27 situations better than 40%
Inferno28
39% better than 18%
0.67 better than 33%
77.9 better than 45%
0.93 better than 33%
50% of 173 duels better than 53%
42% of 12 situations better than 60%
Mirage28
29% better than 3%
0.55 better than 2%
65.6 better than 3%
0.74 better than 1%
38% of 134 duels better than 5%
20% of 10 situations better than 13%
Ancient23
61% better than 83%
0.73 better than 59%
80.7 better than 63%
0.93 better than 33%
45% of 121 duels better than 24%
50% of 8 situations better than 81%
Nuke21
52% better than 51%
0.72 better than 44%
79.2 better than 48%
1.00 better than 48%
39% of 67 duels better than 5%
25% of 12 situations better than 18%
Cache7
29% -
0.72 -
83.5 -
0.95-
37% of 43 duels -
33% of 6 situations -
Overpass4
75% -
0.75 -
92.2 -
-
-
-
Vertigo4
100% -
0.80 -
81.9 -
1.20-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How azdog61 plays

Across 230 matches azdog61 averages K/R 0.68 and ADR 78.1; the rating across the 211 rated matches is 0.92. Biggest strength: Headshot rate at 57%, better than 96% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 10% of level 6 players. Averages 14.9 kills per match with 57% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 63 of 211 matches the rating was 1.10 or higher (30%), in 102 it was below 0.90. In 158 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. azdog61 loses the most ELO in match 1 of the day (−51 ELO, win rate 43%). Things go best on Dust 2 (+4 ELO, win rate 48%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: Rating +0.13, Win rate +8 pp, ELO +145. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, ADR at 78.0. Last 30 days: 42 matches, win rate 50%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.