azargann

MN
On FACEIT since 2021 218 matches tracked 130 matches in 30 days
ELO ▼ 37
2,605
30-day peak: 2,870
Rank SEA ▼ 230 places
#710
MN #173 in MN
30 days · prev. #480 · best #480
Last updated:

How does azargann play?

Rating 1.07 (from 32 matches) K/R 0.80 ADR 87.3 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.10+0.07 · Ø 1.03 better than 67%
Pistol kills per match 3.8 from the last 145
Knife kills 9 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 71%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 50x 4K, 7 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether azargann is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 218 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
26 matches · 38% win rate
In match 3 of the day −53 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 −136 ELO, win rate 43%
On Tuesdays +17 ELO, win rate 35%

azargann loses the most ELO on Dust 2: −57 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% right on the average
0.79 better than 68%
86.6 better than 74%
1.09 better than 66%
56% of 376 duels better than 76%
52% of 21 situations better than 85%
Ancient29
55% better than 59%
0.82 better than 81%
90.0 better than 86%
1.11 better than 71%
55% of 204 duels better than 69%
44% of 16 situations better than 67%
Dust 226
38% better than 8%
0.79 better than 70%
90.3 better than 87%
1.10 better than 66%
54% of 151 duels better than 63%
41% of 17 situations better than 58%
Nuke14
57% -
0.97 -
96.4 -
1.38-
67% of 75 duels -
33% of 9 situations -
Anubis8
50% -
0.73 -
80.2 -
1.02-
38% of 53 duels -
60% of 5 situations -
Inferno6
17% -
0.74 -
81.8 -
1.03-
50% of 46 duels -
0% of 1 situations -
Cache5
60% -
0.91 -
91.6 -
1.28-
63% of 32 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How azargann plays

Across 218 matches azargann averages K/R 0.80 and ADR 87.3; the rating across the 32 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 48% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 78 of 145 matches the rating was 1.10 or higher (54%), in 37 it was below 0.90. In 218 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. azargann loses the most ELO on Dust 2 (−57 ELO, win rate 38%). Things go best on Mirage (+42 ELO, win rate 52%). Match no. 2 of the day goes best: 64% win rate, −3 ELO. Last 30 days: 130 matches, win rate 51%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.