ayyeeeee
Name history of ayyeeeee
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ayyeeeee play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Opening
StrengthClutch
AverageWeapons and aim
StrengthImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.91. Last 3 months: 0.90 (at the start 0.79).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 96.5. Last 3 months: 95.5 (at the start 83.5).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 59% (at the start 61%).
Matches won (win rate)
Best month: August 2026 with 82%. Last 3 months: 81% (at the start 57%).
Best month: July 2026 with 3,825. Last 3 months: 3,456 (at the start 3,735).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 109 matches, each row based on 20+ matches.Where does the ELO go?
ayyeeeee loses the most ELO on Mirage: −108 ELO, 62% wins
Records and milestones
from recorded matches- Highest rating in a match: 0.73 · Ancient
- Longest win streak: 11 wins in a row · Mirage
- Most kills in a match: 44 · Mirage
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How ayyeeeee plays
Across 109 matches ayyeeeee averages K/R 0.82 and ADR 86.8; the rating across the 1 rated matches is 0.73. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 10. On average 17.6 kills per match, 61% of them headshots. The strongest map is Ancient with a 74% win rate in 23 matches. In 32 matches with detailed stats: 9 4Ks and 1 aces. ayyeeeee loses the most ELO on Mirage (−108 ELO, win rate 62%). Things go best in match 2 of the day (+62 ELO, win rate 72%). Improved over the last three months: K/R +0.11, ADR +12.0, Win rate +24 pp. Got weaker: Headshots −2 pp, ELO −279.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.