aylinescu

Romania
303 matches tracked 67 matches in 30 days
ELO ▲ 760
2,212
30-day peak: 2,212
Rank EU
#130,401
Romania #1,576 in Romania
Last updated:

How does aylinescu play?

Rating 1.02 K/R 0.73 ADR 81.9 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 303 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
EntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.02 · Ø 1.02 better than 54%
Pistol kills per match 2.3
Knife kills 15 in 303 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 40x 4K, 7 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether aylinescu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 288 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.80
JulAugSepOct

Best month: July 2026 with 0.81.

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −156 ELO
66 matches · 39% win rate
On Nuke −56 ELO
26 matches · 58% win rate
On Sundays −28 ELO, win rate 44%

aylinescu loses the most ELO on Ancient: −156 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.23 · Ancient
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 66%
0.70 better than 32%
77.7 better than 36%
1.00 better than 42%
51% of 380 duels right on the average
47% of 55 situations better than 76%
Ancient66
39% better than 12%
0.76 better than 58%
85.2 better than 70%
1.05 better than 58%
54% of 378 duels better than 66%
29% of 52 situations better than 29%
Dust 241
49% better than 40%
0.73 better than 46%
82.9 better than 63%
1.02 better than 46%
54% of 257 duels better than 65%
35% of 31 situations better than 42%
Inferno41
59% better than 63%
0.77 better than 61%
84.6 better than 62%
1.09 better than 58%
58% of 238 duels better than 72%
50% of 28 situations better than 75%
Anubis40
53% better than 58%
0.70 better than 32%
77.2 better than 31%
0.96 better than 26%
49% of 235 duels better than 36%
43% of 30 situations better than 63%
Nuke26
58% better than 58%
0.77 better than 54%
86.0 better than 68%
1.07 better than 56%
54% of 178 duels better than 56%
47% of 15 situations better than 65%
Cache20
40% -
0.68 -
80.0 -
0.97-
44% of 87 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aylinescu plays

Across 303 matches aylinescu averages K/R 0.73, ADR 81.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Inferno with a 59% win rate in 41 matches. In 115 of 303 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 279 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: July 2026 at 1.19. aylinescu loses the most ELO on Ancient (−156 ELO, win rate 39%). Things go best in match 2 of the day (+118 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +118 ELO. Last 30 days: 67 matches, win rate 49%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.