ayken999

Kazakhstan
On FACEIT since 2024 191 matches tracked 22 matches in 30 days
ELO ▲ 96
3,390
30-day peak: 3,390
Rank EU ▲ 481 places
#1,741
Kazakhstan #62 in Kazakhstan
30 days · prev. #2,222 · best #1,529
Last updated:

How does ayken999 play?

Rating 1.04 (from 190 matches) K/R 0.74 ADR 82.2 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 29%−12 pp · Ø 41% better than 7%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.08+0.02 · Ø 1.06 better than 48%
Pistol kills per match 2.9
Knife kills 3 in 191 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 37%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 28%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 17x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 92%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 82.2
▼ Got worse
Headshots −2 pp, ELO −80

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −34 ELO
28 matches · 43% win rate
On Dust 2 −25 ELO
61 matches · 61% win rate
On Mondays +2 ELO, win rate 48%

ayken999 loses the most ELO on Nuke: −34 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 33%
0.74 better than 39%
82.1 better than 48%
1.03 better than 37%
51% of 229 duels better than 40%
35% of 40 situations better than 37%
Dust 261
61% better than 73%
0.76 right on the average
83.0 better than 54%
1.08 right on the average
56% of 216 duels better than 68%
28% of 36 situations better than 20%
Nuke28
43% better than 11%
0.75 better than 39%
81.5 better than 43%
1.05 better than 37%
52% of 75 duels better than 42%
23% of 22 situations better than 13%
Anubis18
61% better than 71%
0.74 better than 43%
89.9 better than 86%
1.08 better than 57%
60% of 48 duels better than 86%
23% of 13 situations better than 15%
Ancient15
47% better than 23%
0.62 better than 3%
70.9 better than 5%
0.83 better than 1%
43% of 56 duels better than 7%
50% of 6 situations better than 79%
Cache3
33% -
0.71 -
73.0 -
0.92-
77% of 13 duels -
0% of 1 situations -
Inferno3
100% -
0.88 -
96.8 -
1.42-
43% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayken999 plays

Across 191 matches ayken999 averages K/R 0.74 and ADR 82.2; the rating across the 190 rated matches is 1.04. Most room to improve: Clutch 1v1 won at 29%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 76 of 190 matches the rating was 1.10 or higher (40%), in 73 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. ayken999 loses the most ELO on Nuke (−34 ELO, win rate 43%). Things go best on Mirage (+33 ELO, win rate 51%). From match no. 5 of the day on, things go best: 59% win rate, −83 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −2 pp, ELO −80. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 82.2. Last 30 days: 22 matches, win rate 59%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.