ayan241

Russia
On FACEIT since 2024 164 matches tracked 71 matches in 30 days
ELO ▼ 83
2,338
30-day peak: 2,421
Rank EU
#90,031
Russia #24,584 in Russia
Last updated:

How does ayan241 play?

Rating 1.00 (from 114 matches) K/R 0.73 ADR 78.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 114 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,250-2,499 ELO

Compared with 2,296 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.5
Knife kills 3 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 19x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.9 · Ø 4.4 better than 32%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.2, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
21 matches · 43% win rate
On Mondays ±0 ELO, win rate 29%

ayan241 loses the most ELO in match 2 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Cache
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% better than 62%
0.76 better than 57%
81.9 better than 54%
1.05 better than 54%
51% of 134 duels right on the average
37% of 30 situations better than 46%
Dust 247
45% better than 26%
0.69 better than 26%
76.7 better than 27%
0.95 better than 22%
48% of 120 duels better than 30%
58% of 12 situations better than 93%
Ancient19
47% better than 31%
0.76 better than 57%
75.3 better than 20%
1.02-
54% of 46 duels better than 64%
50% of 8 situations better than 79%
Anubis17
35% better than 6%
0.64 better than 9%
70.6 better than 6%
0.86-
56% of 43 duels better than 72%
25% of 8 situations better than 20%
Inferno10
30% -
0.68 -
78.1 -
0.98-
54% of 28 duels -
67% of 3 situations -
Nuke6
50% -
0.71 -
81.9 -
0.95-
38% of 21 duels -
33% of 3 situations -
Cache4
75% -
0.86 -
94.2 -
1.53-
83% of 6 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayan241 plays

Across 164 matches ayan241 averages K/R 0.73 and ADR 78.8; the rating across the 114 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 58 matches. In 41 of 114 matches the rating was 1.10 or higher (36%), in 42 it was below 0.90. In 94 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. ayan241 loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Things go best on Mirage (+26 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.2, Win rate at 49%. Last 30 days: 71 matches, win rate 46%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.