axyete

Russia
136 matches tracked
ELO
2,484
Peak across the last 136 matches: 2,484
Rank NA ▲ 2 places
#1,626 #14,736 in RU
30 days · before #1,628 · best #1,611
Last updated:

How does axyete play?

Rating 1.08 (from 42 matches) K/R 0.79 ADR 86.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 33% good 1.10 to 1.29 2% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 10%−1 pp better than 56%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.3
Knife kills 4 in 136 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.2 pp better than 90%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 9x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +8 pp, ELO +241
= Stayed the same
K/R at 0.78, ADR at 85.6, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.78 (at the start 0.80).

Patterns

From the last 136 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
44 matches · 50% wins
On Mirage −45 ELO
25 matches · 68% wins
On Saturdays −48 ELO, win rate 52%

axyete loses the most ELO in match 1 of the day: −72 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Cache
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
48% better than 35%
0.71 better than 32%
79.4 better than 39%
1.00-
54% of 97 duels better than 66%
50% of 8 situations better than 82%
Mirage25
68% better than 94%
0.84 better than 87%
92.9 better than 93%
1.16-
52% of 61 duels level
36% of 11 situations better than 44%
Anubis24
54% better than 58%
0.78 better than 69%
83.3 better than 61%
0.96-
52% of 106 duels better than 53%
44% of 9 situations better than 66%
Dust 220
60% better than 77%
0.81 better than 80%
87.2 better than 79%
1.42-
45% of 51 duels better than 19%
25% of 8 situations better than 16%
Cache18
67% -
0.77 -
89.1 -
1.06-
57% of 77 duels -
33% of 9 situations -
Nuke13
62% -
0.78 -
81.6 -
1.04-
44% of 45 duels -
33% of 9 situations -
Inferno10
50% -
0.88 -
94.2 -
1.06-
52% of 25 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How axyete plays

Across 136 matches axyete averages K/R 0.79 and ADR 86.3; the rating across the 42 rated matches is 1.08. Biggest strength: Opening duels won at 56%. That is better than 83% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 18.1 kills per match, 45% of them headshots. The strongest map is Mirage with a 68% win rate in 25 matches. In 16 of 42 matches the rating was 1.10 or higher (38%), in 14 it was below 0.90. In 58 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: August 2026 at 1.08. axyete loses the most ELO in match 1 of the day (−72 ELO, win rate 50%). Things go best on Ancient (+25 ELO, win rate 48%). Improved over the last three months: Win rate +8 pp, ELO +241. Unchanged in recent months: K/R at 0.78, ADR at 85.6, Headshots at 45%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.