axsu_

Finland
On FACEIT since 2018 84 matches tracked 14 matches in 30 days
Last updated:

How does axsu_ play?

Rating 1.00 (from 34 matches) K/R 0.72 ADR 79.8 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.2%).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 9%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 5x 4K, 1 ace in 34 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.71, ADR at 79.9, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.58
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.79. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
41% better than 19%
0.70 better than 37%
79.3 better than 48%
0.93-
55% of 38 duels better than 76%
50% of 4 situations better than 80%
Ancient17
41% better than 18%
0.70 better than 31%
78.7 better than 39%
1.01-
39% of 41 duels better than 3%
50% of 6 situations better than 77%
Nuke14
50% -
0.75 -
83.1 -
1.08-
57% of 23 duels -
0% of 1 situations -
Dust 29
33% -
0.77 -
83.0 -
1.35-
62% of 21 duels -
100% of 1 situations -
Anubis8
50% -
0.71 -
77.8 -
0.78-
61% of 18 duels -
-
Inferno3
0% -
0.58 -
69.2 -
0.81-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How axsu_ plays

Across 84 matches axsu_ averages K/R 0.72 and ADR 79.8; the rating across the 34 rated matches is 1.00. Biggest strength: 3K rounds at 4.7%, better than 80% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 14.9 kills per match with 43% headshots. The strongest map is Nuke with a 50% win rate in 14 matches. In 14 of 34 matches the rating was 1.10 or higher (41%), in 13 it was below 0.90. In 34 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.9, Headshots at 43%. Last 30 days: 14 matches, win rate 57%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.