axn4

Japan
On FACEIT since 2023 188 matches tracked 127 matches in 30 days
Last updated:

How does axn4 play?

Rating 1.05 K/R 0.74 ADR 79.8 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 188 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.7
Knife kills 1 in 188 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 33x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether axn4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 188 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
33 matches · 67% win rate
On Dust 2 −7 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 +71 ELO, win rate 46%
On Saturdays −34 ELO, win rate 34%

axn4 loses the most ELO on Anubis: −30 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% right on the average
0.77 better than 67%
82.6 better than 62%
1.09 better than 71%
48% of 233 duels better than 34%
36% of 50 situations better than 44%
Ancient36
47% better than 34%
0.77 better than 64%
84.1 better than 64%
1.07 better than 65%
60% of 151 duels better than 91%
38% of 29 situations right on the average
Anubis33
67% better than 90%
0.79 better than 76%
84.2 better than 68%
1.12 better than 80%
56% of 95 duels better than 77%
32% of 22 situations better than 35%
Dust 230
47% better than 33%
0.63 better than 6%
69.5 better than 5%
0.89 better than 9%
48% of 100 duels better than 31%
41% of 17 situations better than 61%
Inferno13
77% -
0.76 -
79.4 -
1.10-
52% of 31 duels -
17% of 6 situations -
Cache9
56% -
0.67 -
69.8 -
0.94-
53% of 30 duels -
17% of 6 situations -
Nuke3
33% -
0.50 -
52.9 -
0.79-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How axn4 plays

Across 188 matches axn4 averages K/R 0.74, ADR 79.8 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 72 of 188 matches the rating was 1.10 or higher (38%), in 64 it was below 0.90. In 188 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. axn4 loses the most ELO on Anubis (−30 ELO, win rate 67%). Things go best on Ancient (+143 ELO, win rate 47%). Match no. 3 of the day goes best: 63% win rate, +88 ELO. Last 30 days: 127 matches, win rate 55%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.