axiii

USA
274 matches tracked 66 matches in 30 days
Last updated:

How does axiii play?

Rating 1.03 (from 231 matches) K/R 0.76 ADR 81.0 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
AWPerMulti-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 54%+4 pp · Ø 50% better than 89%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 14%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 47%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 15%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.03+0.06 · Ø 0.97 better than 79%
Pistol kills per match 2.1
Knife kills 12 in 274 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 74%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 72%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 49x 4K, 7 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 39%
Enemies flashed per round 0.31+0.07 · Ø 0.24 better than 69%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −8.4, Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.75 (at the start 0.84). Slightly above the average (0.71).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −136 ELO
39 matches · 31% win rate
On Nuke −37 ELO
26 matches · 50% win rate
On Mondays +37 ELO, win rate 39%

axiii loses the most ELO in match 3 of the day: −136 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% right on the average
0.76 better than 79%
81.9 better than 72%
1.02 better than 70%
56% of 265 duels better than 87%
26% of 47 situations better than 22%
Dust 264
45% better than 33%
0.77 better than 79%
81.9 better than 71%
1.05 better than 75%
49% of 227 duels right on the average
32% of 31 situations better than 34%
Ancient49
47% better than 38%
0.74 better than 68%
78.7 better than 51%
0.98 better than 56%
59% of 172 duels better than 95%
43% of 21 situations better than 66%
Inferno35
43% better than 28%
0.70 better than 55%
74.0 better than 34%
0.93 better than 40%
53% of 159 duels better than 75%
22% of 18 situations better than 19%
Nuke26
50% better than 36%
0.82 better than 86%
83.4 better than 71%
1.16 better than 89%
56% of 109 duels better than 79%
25% of 16 situations better than 25%
Cache9
56% -
0.87 -
89.1 -
1.29-
53% of 30 duels -
33% of 3 situations -
Anubis8
38% -
0.84 -
90.8 -
1.06-
38% of 32 duels -
17% of 6 situations -
Overpass4
25% -
0.73 -
72.7 -
-
-
-
Vertigo3
33% -
0.69 -
86.3 -
0.77-
50% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How axiii plays

Across 274 matches axiii averages K/R 0.76 and ADR 81.0; the rating across the 231 rated matches is 1.03. Biggest strength: Opening duels won at 54%, better than 89% of level 5 players. Most room to improve: Clutch 1v1 won at 29%, better than only 14% of level 5 players. Averages 16.7 kills per match with 37% headshots. The strongest map is Nuke with a 50% win rate in 26 matches. In 93 of 231 matches the rating was 1.10 or higher (40%), in 88 it was below 0.90. In 231 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: September 2026 at 1.05. axiii loses the most ELO in match 3 of the day (−136 ELO, win rate 31%). Things go best from match 5 of the day (+152 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +62 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, ADR −8.4, Win rate −3 pp. Last 30 days: 66 matches, win rate 39%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.