axell1998

AR
61 matches tracked 14 matches in 30 days
Last updated:

How does axell1998 play?

Rating 1.01 K/R 0.73 ADR 80.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 36% no comparison
Clutch 1v2 won 8% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (46%).

Headshot rate 43%−3 pp · Ø 46% better than 31%
AWP share of kills 4% no comparison
K/D 1.03+0.03 · Ø 1.00 better than 67%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9% no comparison
3K rounds 4.7% no comparison
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 2x 4K, 0 aces in 16 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 7.3 no comparison
Enemies flashed per round 0.52 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
Whether axell1998 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 45 before.

Kills per round (K/R)

0.77
JunJulAugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
24 matches · 63% win rate

axell1998 loses the most ELO on Mirage: −5 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 90%
0.73 better than 58%
78.7 better than 49%
1.05 better than 69%
65% of 65 duels better than 99%
45% of 11 situations better than 73%
Dust 211
27% -
0.79 -
88.7 -
1.03-
48% of 42 duels -
38% of 8 situations -
Inferno7
43% -
0.73 -
82.3 -
1.02-
53% of 15 duels -
38% of 8 situations -
Nuke7
43% -
0.82 -
94.1 -
1.08-
70% of 23 duels -
25% of 4 situations -
Ancient4
25% -
0.44 -
52.6 -
0.72-
20% of 10 duels -
20% of 5 situations -
Anubis4
25% -
0.67 -
71.6 -
0.89-
44% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How axell1998 plays

Across 61 matches axell1998 averages K/R 0.73, ADR 80.9 and a rating of 1.01. Averages 15.7 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 22 of 61 matches the rating was 1.10 or higher (36%), in 27 it was below 0.90. In 16 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. axell1998 loses the most ELO on Mirage (−5 ELO, win rate 63%). Last 30 days: 14 matches, win rate 71%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.