ax9ghcz

Turkey
On FACEIT since 2019 92 matches tracked 21 matches in 30 days
ELO ▲ 20
2,035
30-day peak: 2,035
Rank EU
#218,708
Turkey #6,334 in Turkey
Last updated:

How does ax9ghcz play?

Rating 1.08 K/R 0.80 ADR 85.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.07+0.05 · Ø 1.02 better than 65%
Pistol kills per match 2.1
Knife kills 1 in 92 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 84%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 25x 4K, 2 aces in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 1.1−3.1 · Ø 4.2 better than 1%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ax9ghcz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches, all from the last 3 months.

Kills per round (K/R)

0.83
AugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 69%
0.80 better than 78%
84.6 better than 70%
1.07 better than 66%
51% of 176 duels right on the average
44% of 18 situations better than 69%
Dust 220
65% better than 90%
0.77 better than 67%
82.1 better than 59%
1.07 better than 64%
58% of 105 duels better than 83%
50% of 14 situations better than 81%
Ancient11
45% -
0.78 -
83.3 -
1.01-
57% of 51 duels -
20% of 5 situations -
Anubis9
22% -
0.82 -
84.5 -
1.08-
56% of 52 duels -
33% of 3 situations -
Nuke8
63% -
0.88 -
94.8 -
1.24-
50% of 30 duels -
60% of 5 situations -
Inferno6
83% -
0.80 -
81.5 -
1.12-
53% of 38 duels -
50% of 6 situations -
Cache4
75% -
0.85 -
96.4 -
1.10-
71% of 14 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ax9ghcz plays

Across 92 matches ax9ghcz averages K/R 0.80, ADR 85.1 and a rating of 1.08. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 61% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 43 of 92 matches the rating was 1.10 or higher (47%), in 27 it was below 0.90. In 91 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. Things go best on Mirage (+25 ELO, win rate 56%). Last 30 days: 21 matches, win rate 52%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.