awwix1

Italy
On FACEIT since 2026 236 matches tracked 77 matches in 30 days
Last updated:

How does awwix1 play?

Rating 1.10 K/R 0.77 ADR 80.4 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 2.9
Knife kills 4 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 39x 4K, 8 aces in 189 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +4.4
= Stayed the same
K/R at 0.77, Rating at 1.10, Win rate at 48%, ELO at 1,967
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
52 matches · 40% win rate
In match 3 of the day −95 ELO
43 matches · 42% win rate
Between 12:00 and 18:00 −122 ELO, win rate 32%
On Sundays −40 ELO, win rate 43%

awwix1 loses the most ELO on Dust 2: −122 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 1.92 · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
68% better than 92%
0.81 better than 82%
85.2 better than 73%
1.19 better than 90%
53% of 225 duels better than 61%
40% of 53 situations better than 57%
Dust 252
40% better than 18%
0.73 better than 55%
77.1 better than 35%
1.07 better than 72%
53% of 203 duels better than 65%
48% of 23 situations better than 76%
Mirage43
40% better than 16%
0.78 better than 76%
82.7 better than 67%
1.07 better than 71%
60% of 160 duels better than 93%
52% of 29 situations better than 84%
Inferno34
41% better than 14%
0.72 better than 42%
74.0 better than 16%
1.04 right on the average
58% of 102 duels better than 80%
28% of 25 situations better than 25%
Ancient32
50% better than 43%
0.78 better than 73%
82.3 better than 60%
1.12 better than 85%
57% of 104 duels better than 80%
34% of 32 situations better than 42%
Cache9
22% -
0.69 -
73.4 -
0.89-
52% of 23 duels -
22% of 9 situations -
Nuke4
25% -
0.78 -
79.9 -
1.06-
75% of 8 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How awwix1 plays

Across 236 matches awwix1 averages K/R 0.77, ADR 80.4 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 16.7 kills per match with 41% headshots. The strongest map is Anubis with a 68% win rate in 62 matches. In 112 of 236 matches the rating was 1.10 or higher (47%), in 68 it was below 0.90. In 189 matches with detailed stats: 39 4Ks and 8 aces. Best month by rating: August 2026 at 1.11. awwix1 loses the most ELO on Dust 2 (−122 ELO, win rate 40%). Things go best on Inferno (+35 ELO, win rate 41%). Improved over the last three months: ADR +4.4. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, Win rate at 48%, ELO at 1,967. Last 30 days: 77 matches, win rate 49%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.