awfull666

Russia
On FACEIT since 2024 185 matches tracked 51 matches in 30 days
Last updated:

How does awfull666 play?

Rating 0.92 (from 174 matches) K/R 0.66 ADR 72.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 174 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 54%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.91−0.12 · Ø 1.03 better than 12%
Pistol kills per match 2.4
Zeus kills4 in 185 matches
Knife kills 8 in 185 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 13x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp
= Stayed the same
K/R at 0.67, ADR at 74.3, Headshots at 51%, ELO at 2,142
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
44 matches · 36% win rate
On Anubis −25 ELO
30 matches · 63% win rate
Between 18:00 and 24:00 −25 ELO, win rate 38%
On Wednesdays ±0 ELO, win rate 37%

awfull666 loses the most ELO on Dust 2: −50 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 29 · Anubis
  3. Highest rating in a match: 1.72 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
43% better than 22%
0.65 better than 14%
72.8 better than 15%
0.92 better than 17%
49% of 232 duels better than 40%
40% of 52 situations better than 58%
Dust 244
36% better than 9%
0.65 better than 11%
71.4 better than 8%
0.92 better than 14%
45% of 128 duels better than 20%
32% of 31 situations better than 34%
Anubis30
63% better than 86%
0.68 better than 22%
71.6 better than 10%
0.97 better than 28%
54% of 109 duels better than 66%
17% of 23 situations better than 8%
Ancient29
45% better than 27%
0.69 better than 26%
79.6 better than 40%
0.92 better than 18%
51% of 100 duels right on the average
70% of 20 situations better than 98%
Nuke7
14% -
0.51 -
59.3 -
0.67-
35% of 20 duels -
0% of 2 situations -
Inferno6
33% -
0.60 -
64.9 -
0.79-
35% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How awfull666 plays

Across 185 matches awfull666 averages K/R 0.66 and ADR 72.7; the rating across the 174 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 72.7, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 51% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 50 of 174 matches the rating was 1.10 or higher (29%), in 91 it was below 0.90. In 105 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. awfull666 loses the most ELO on Dust 2 (−50 ELO, win rate 36%). Things go best on Mirage (+76 ELO, win rate 43%). From match no. 5 of the day on, things go best: 53% win rate, −25 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.3, Headshots at 51%, ELO at 2,142. Last 30 days: 51 matches, win rate 47%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.