awfuI

Serbia
On FACEIT since 2019 267 matches tracked 164 matches in 30 days
ELO ▲ 337
3,558
30-day peak: 3,680
Rank EU ▼ 309 places
#855
Serbia #25 in Serbia
30 days · prev. #546 · best #441
Last updated:

How does awfuI play?

Rating 1.14 (from 217 matches) K/R 0.81 ADR 83.7 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 218 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 7% very weak below 0.75 12%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 12%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 26%+12 pp · Ø 14% better than 83%
K/D 1.18+0.06 · Ø 1.12 better than 56%
Pistol kills per match 2.9
Knife kills 4 in 268 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so well below the average (2.6).

2K rounds 15.9%+1.3 pp · Ø 14.6% better than 78%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 38%
MVPs per match 2.3−0.3 · Ø 2.6 better than 16%
4Ks and aces 40x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 29%
Enemies flashed per round 0.26−0.09 · Ø 0.35 better than 22%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, Rating +0.14, ADR +6.9, ELO +352
= Stayed the same
Headshots at 47%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.83 (at the start 0.76). Slightly above the average (0.79).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
31 matches · 55% win rate
On Ancient −56 ELO
37 matches · 49% win rate
On Thursdays −148 ELO, win rate 40%

awfuI loses the most ELO on Anubis: −60 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Highest rating in a match: 2.39 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
58% right on the average
0.81 right on the average
83.4 better than 32%
1.16 better than 59%
57% of 359 duels better than 61%
40% of 50 situations better than 52%
Dust 272
56% better than 43%
0.83 better than 63%
86.0 right on the average
1.19 better than 65%
63% of 249 duels better than 85%
19% of 26 situations better than 6%
Ancient37
49% better than 20%
0.72 better than 17%
77.7 better than 14%
0.99 better than 13%
50% of 119 duels better than 23%
30% of 10 situations better than 26%
Anubis31
55% better than 40%
0.81 better than 55%
86.3 better than 53%
1.16 better than 60%
58% of 121 duels better than 69%
33% of 18 situations better than 36%
Nuke25
44% better than 16%
0.84 better than 78%
84.8 better than 59%
1.21 better than 84%
66% of 64 duels better than 97%
42% of 12 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How awfuI plays

Across 267 matches awfuI averages K/R 0.81 and ADR 83.7; the rating across the 217 rated matches is 1.14. Biggest strength: Opening duels won at 59%, better than 80% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 12% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 102 matches. In 111 of 218 matches the rating was 1.10 or higher (51%), in 43 it was below 0.90. In 172 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. awfuI loses the most ELO on Anubis (−60 ELO, win rate 55%). Things go best on Mirage (+81 ELO, win rate 58%). Improved over the last three months: K/R +0.07, Rating +0.14, ADR +6.9, ELO +352. Unchanged in recent months: Headshots at 47%, Win rate at 55%. Last 30 days: 164 matches, win rate 54%, net ELO −468.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.