aweom999

USA
255 matches tracked 39 matches in 30 days
Last updated:

How does aweom999 play?

Rating 1.07 (from 197 matches) K/R 0.77 ADR 79.1 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 197 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 33%+22 pp better than 97%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.4
Knife kills 18 in 255 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.6 pp better than 62%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 31x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +247
= Stayed the same
Headshots at 49%, Win rate at 50%
▼ Got worse
K/R −0.05, ADR −6.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.81).

Patterns

From the last 255 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −30 ELO
39 matches · 51% wins
On Mirage −26 ELO
105 matches · 52% wins
Between 6:00 and 12:00 +10 ELO, win rate 36%
On Wednesdays −24 ELO, win rate 39%

aweom999 loses the most ELO on Anubis: −30 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
52% level
0.77 better than 63%
78.3 better than 36%
1.06 better than 58%
53% of 560 duels better than 59%
31% of 64 situations better than 28%
Dust 243
37% better than 7%
0.72 better than 39%
73.7 better than 15%
0.97 better than 26%
46% of 235 duels better than 21%
35% of 20 situations better than 41%
Anubis39
51% better than 44%
0.79 better than 74%
80.9 better than 52%
1.10 better than 70%
56% of 231 duels better than 72%
57% of 21 situations better than 90%
Ancient31
58% better than 66%
0.80 better than 76%
83.7 better than 59%
1.13 better than 81%
54% of 169 duels better than 62%
38% of 13 situations level
Nuke21
57% better than 49%
0.77 better than 60%
79.0 better than 41%
1.10 better than 71%
60% of 108 duels better than 86%
30% of 10 situations better than 29%
Inferno9
56% -
0.94 -
93.4 -
1.29-
67% of 51 duels -
25% of 8 situations -
Cache5
20% -
0.64 -
71.2 -
0.80-
58% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aweom999 plays

Across 255 matches aweom999 averages K/R 0.77 and ADR 79.1; the rating across the 197 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Utility damage per round at 2.3. That is better than only 6% of players on level 10. On average 17.4 kills per match, 49% of them headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 83 of 197 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 197 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. aweom999 loses the most ELO on Anubis (−30 ELO, win rate 51%). Things go best on Ancient (+35 ELO, win rate 58%). Improved over the last three months: ELO +247. Got weaker: K/R −0.05, ADR −6.8. Unchanged in recent months: Headshots at 49%, Win rate at 50%. Last 30 days: 39 matches, win rate 54%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.