awayk3r

Russia
On FACEIT since 2021 243 matches tracked 97 matches in 30 days
ELO ▲ 467
3,232
30-day peak: 3,232
Rank EU ▲ 478 places
#3,029 #855 in RU
30 days · prev. #3,507 · best #3,029
Last updated:

How does awayk3r play?

Rating 1.04 (from 143 matches) K/R 0.74 ADR 80.0 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.7
Knife kills 3 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.6%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 33%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 23%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +340
= Stayed the same
K/R at 0.74, ADR at 79.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
60 matches · 42% win rate
On Dust 2 −67 ELO
52 matches · 54% win rate
On Sundays −29 ELO, win rate 47%

awayk3r loses the most ELO on Mirage: −83 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.94 · Anubis
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
42% better than 7%
0.73 better than 34%
79.7 better than 36%
1.00 better than 27%
53% of 267 duels right on the average
35% of 31 situations better than 37%
Ancient57
68% better than 88%
0.73 better than 34%
81.4 better than 45%
1.03 better than 38%
51% of 272 duels better than 39%
61% of 23 situations better than 93%
Dust 252
54% better than 47%
0.71 better than 27%
76.3 better than 21%
1.02 better than 31%
47% of 230 duels better than 21%
37% of 27 situations better than 43%
Anubis36
58% better than 59%
0.80 better than 72%
85.1 better than 67%
1.13 better than 71%
52% of 177 duels better than 47%
35% of 26 situations better than 41%
Nuke27
48% better than 20%
0.71 better than 22%
78.8 better than 30%
0.97-
45% of 128 duels better than 12%
38% of 8 situations better than 44%
Inferno7
43% -
0.78 -
84.7 -
1.07-
51% of 39 duels -
50% of 2 situations -
Cache4
50% -
0.63 -
65.2 -
1.44-
44% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How awayk3r plays

Across 243 matches awayk3r averages K/R 0.74 and ADR 80.0; the rating across the 143 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 44%, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Ancient with a 68% win rate in 57 matches. In 55 of 143 matches the rating was 1.10 or higher (38%), in 51 it was below 0.90. In 143 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. awayk3r loses the most ELO on Mirage (−83 ELO, win rate 42%). Things go best in match 2 of the day (+141 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +141 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +340. Unchanged in recent months: K/R at 0.74, ADR at 79.9. Last 30 days: 97 matches, win rate 59%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.