awakenn

North Macedonia
On FACEIT since 2019 186 matches tracked 71 matches in 30 days
ELO ▲ 35
2,319
30-day peak: 2,430
Rank EU
#94,420
North Macedonia #327 in North Macedonia
Last updated:

How does awakenn play?

Rating 1.12 K/R 0.81 ADR 86.9 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 186 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.8
Knife kills 3 in 186 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 44x 4K, 0 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether awakenn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 155 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −28 ELO
33 matches · 48% win rate
On Ancient −1 ELO
29 matches · 48% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 46%
On Tuesdays −26 ELO, win rate 45%

awakenn loses the most ELO in match 3 of the day: −28 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 48%
0.80 better than 74%
87.7 better than 80%
1.09 better than 67%
56% of 222 duels better than 76%
47% of 17 situations better than 77%
Dust 240
58% better than 72%
0.83 better than 84%
88.6 better than 82%
1.16 better than 84%
52% of 191 duels right on the average
50% of 18 situations better than 83%
Anubis31
52% better than 49%
0.81 better than 79%
88.7 better than 84%
1.10 better than 71%
48% of 176 duels better than 26%
62% of 13 situations better than 96%
Ancient29
48% better than 36%
0.81 better than 79%
88.6 better than 82%
1.11 better than 73%
53% of 146 duels better than 58%
39% of 18 situations better than 54%
Inferno29
62% better than 75%
0.80 better than 68%
80.3 better than 38%
1.14 better than 68%
56% of 180 duels better than 62%
25% of 16 situations better than 19%
Nuke9
67% -
0.85 -
83.9 -
1.22-
58% of 38 duels -
29% of 7 situations -
Cache6
67% -
0.79 -
95.7 -
1.04-
53% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How awakenn plays

Across 186 matches awakenn averages K/R 0.81, ADR 86.9 and a rating of 1.12. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 92 of 186 matches the rating was 1.10 or higher (49%), in 49 it was below 0.90. In 152 matches with detailed stats: 44 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. awakenn loses the most ELO in match 3 of the day (−28 ELO, win rate 48%). Things go best from match 5 of the day (+146 ELO, win rate 74%). From match no. 5 of the day on, things go best: 74% win rate, +146 ELO. Last 30 days: 71 matches, win rate 54%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.