avx1e

Japan
On FACEIT since 2020 134 matches tracked 44 matches in 30 days
Last updated:

How does avx1e play?

Rating 1.16 (from 84 matches) K/R 0.82 ADR 87.6 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 2.8
Knife kills 2 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 17x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.15, ADR +4.7, Headshots +5 pp, Win rate +7 pp, ELO +502
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
37 matches · 57% win rate
On Mirage −31 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −1 ELO, win rate 45%
On Mondays −31 ELO, win rate 43%

avx1e loses the most ELO on Anubis: −52 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Anubis
  2. Most kills in a match: 42 · Cache
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
57% better than 66%
0.83 better than 86%
87.6 better than 80%
1.18 better than 89%
55% of 98 duels better than 67%
25% of 12 situations better than 21%
Ancient34
56% better than 63%
0.82 better than 82%
87.7 better than 79%
1.14 better than 82%
62% of 118 duels better than 94%
58% of 12 situations better than 91%
Mirage23
43% better than 18%
0.83 better than 83%
86.0 better than 72%
1.07-
45% of 40 duels better than 17%
0% of 3 situations better than 1%
Cache14
57% -
0.97 -
99.0 -
1.38-
62% of 42 duels -
50% of 12 situations -
Nuke11
45% -
0.73 -
83.4 -
1.07-
64% of 45 duels -
25% of 4 situations -
Dust 27
43% -
0.69 -
79.7 -
1.12-
60% of 10 duels -
50% of 2 situations -
Inferno4
50% -
0.70 -
79.9 -
1.02-
67% of 9 duels -
0% of 1 situations -
Vertigo3
33% -
0.76 -
81.6 -
0.93-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How avx1e plays

Across 134 matches avx1e averages K/R 0.82 and ADR 87.6; the rating across the 84 rated matches is 1.16. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 46 of 84 matches the rating was 1.10 or higher (55%), in 21 it was below 0.90. In 64 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.22. avx1e loses the most ELO on Anubis (−52 ELO, win rate 57%). Things go best in match 3 of the day (−53 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, −53 ELO. Improved over the last three months: K/R +0.05, Rating +0.15, ADR +4.7, Headshots +5 pp, Win rate +7 pp, ELO +502. Last 30 days: 44 matches, win rate 52%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.