avarice88

Russia
On FACEIT since 2019 229 matches tracked 61 matches in 30 days
ELO ▲ 171
3,240
30-day peak: 3,280
Rank EU ▲ 3,538 places
#3,146
Russia #863 in Russia
30 days · prev. #6,684 · best #2,640
Last updated:

How does avarice88 play?

Rating 1.12 K/R 0.82 ADR 90.5 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 229 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 48%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 0.9−0.6 · Ø 1.5 better than 1%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.0
Knife kills 4 in 229 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 73%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 51x 4K, 4 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether avarice88 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 224 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.86.

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −83 ELO
60 matches · 43% win rate
On Ancient −41 ELO
42 matches · 57% win rate
Between 18:00 and 24:00 +44 ELO, win rate 50%
On Sundays −19 ELO, win rate 50%

avarice88 loses the most ELO from match 5 of the day: −83 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.70 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
61% better than 76%
0.85 better than 85%
95.3 better than 94%
1.17 better than 80%
56% of 690 duels better than 70%
46% of 39 situations better than 72%
Ancient42
57% better than 56%
0.81 better than 74%
87.2 better than 74%
1.16 better than 79%
49% of 174 duels better than 30%
38% of 13 situations right on the average
Anubis30
47% better than 23%
0.75 right on the average
83.1 better than 58%
1.02 better than 36%
50% of 185 duels better than 35%
30% of 10 situations better than 29%
Nuke16
19% better than 1%
0.76 better than 47%
82.8 better than 52%
0.99 better than 21%
50% of 118 duels better than 31%
22% of 9 situations better than 13%
Dust 27
43% -
0.76 -
84.3 -
1.02-
40% of 40 duels -
20% of 5 situations -
Inferno7
71% -
0.68 -
78.0 -
0.91-
47% of 47 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How avarice88 plays

Across 229 matches avarice88 averages K/R 0.82, ADR 90.5 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 90.5, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 126 matches. In 114 of 229 matches the rating was 1.10 or higher (50%), in 66 it was below 0.90. In 224 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. avarice88 loses the most ELO from match 5 of the day (−83 ELO, win rate 43%). Things go best on Mirage (+143 ELO, win rate 61%). Match no. 1 of the day goes best: 70% win rate, +107 ELO. Last 30 days: 61 matches, win rate 56%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.