autostrafes

Russia
On FACEIT since 2024 105 matches tracked 38 matches in 30 days
Last updated:
Next update possible in 1h 46m

How does autostrafes play?

Rating 1.17 (from 84 matches) K/R 0.80 ADR 84.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 3.3
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 10x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 83.9, Headshots at 44%
▼ Got worse
Rating −0.07, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.00 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 67%
0.81 better than 81%
86.3 better than 78%
1.18 better than 89%
53% of 108 duels better than 64%
35% of 23 situations better than 41%
Dust 230
53% better than 56%
0.83 better than 85%
87.9 better than 81%
1.20 better than 91%
63% of 86 duels better than 95%
35% of 23 situations better than 44%
Anubis13
54% -
0.78 -
79.9 -
1.19-
44% of 34 duels -
50% of 10 situations -
Nuke10
40% -
0.70 -
76.7 -
0.98-
50% of 46 duels -
50% of 4 situations -
Ancient9
78% -
0.81 -
84.4 -
1.24-
67% of 27 duels -
67% of 6 situations -
Cache4
25% -
0.75 -
79.1 -
0.89-
29% of 7 duels -
0% of 2 situations -
Inferno4
25% -
0.92 -
86.8 -
1.49-
73% of 15 duels -
50% of 4 situations -
Overpass3
33% -
0.68 -
78.5 -
1.46-
100% of 2 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How autostrafes plays

Across 105 matches autostrafes averages K/R 0.80 and ADR 84.5; the rating across the 84 rated matches is 1.17. Biggest strength: 3K rounds at 5.6%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 44% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 47 of 84 matches the rating was 1.10 or higher (56%), in 13 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.29. Things go best on Dust 2 (+1 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate. Got weaker: Rating −0.07, Win rate −7 pp. Unchanged in recent months: K/R at 0.79, ADR at 83.9, Headshots at 44%. Last 30 days: 38 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.