auresy

Russia
On FACEIT since 2019 97 matches tracked 27 matches in 30 days
Last updated:

How does auresy play?

Rating 0.98 (from 47 matches) K/R 0.71 ADR 77.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.8
Knife kills 2 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 8x 4K, 0 aces in 47 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.72, ADR at 77.0
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
25 matches · 64% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%

auresy loses the most ELO on Mirage: −25 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.66 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
45% better than 27%
0.70 better than 30%
80.1 better than 45%
0.91-
55% of 74 duels better than 70%
60% of 5 situations better than 94%
Mirage25
64% better than 87%
0.69 better than 25%
74.3 better than 17%
1.14-
46% of 35 duels better than 21%
57% of 7 situations better than 91%
Anubis16
63% better than 82%
0.75 right on the average
77.7 better than 30%
0.97-
49% of 63 duels better than 36%
20% of 5 situations better than 11%
Ancient12
17% -
0.70 -
81.7 -
0.96-
48% of 33 duels -
60% of 5 situations -
Nuke11
45% -
0.71 -
73.5 -
0.96-
47% of 19 duels -
0% of 2 situations -
Inferno3
33% -
0.64 -
69.5 -
0.52-
0% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How auresy plays

Across 97 matches auresy averages K/R 0.71 and ADR 77.2; the rating across the 47 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 17 of 47 matches the rating was 1.10 or higher (36%), in 18 it was below 0.90. In 47 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. auresy loses the most ELO on Mirage (−25 ELO, win rate 64%). Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.0. Last 30 days: 27 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.