aurelio777

Brazil
On FACEIT since 2020 221 matches tracked 86 matches in 30 days
ELO ▼ 17
2,092
30-day peak: 2,279
Rank SA ▼ 1,706 places
#4,857
Brazil #2,769 in Brazil
30 days · prev. #3,151 · best #3,129
Last updated:

How does aurelio777 play?

Rating 1.00 K/R 0.73 ADR 80.1 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 221 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.0
Knife kills 2 in 221 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 29x 4K, 5 aces in 159 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.1, Win rate +8 pp, ELO +259
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
58 matches · 43% win rate
On Anubis −48 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 +1 ELO, win rate 43%
On Thursdays −24 ELO, win rate 34%

aurelio777 loses the most ELO on Dust 2: −83 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
54% better than 63%
0.74 right on the average
82.3 better than 59%
1.00 better than 42%
54% of 424 duels better than 67%
39% of 36 situations better than 54%
Dust 258
43% better than 22%
0.73 better than 46%
80.1 better than 47%
1.01 better than 42%
48% of 295 duels better than 33%
47% of 32 situations better than 76%
Anubis22
36% better than 7%
0.69 better than 27%
74.8 better than 20%
0.93 better than 17%
53% of 113 duels better than 60%
17% of 12 situations better than 8%
Ancient21
57% better than 66%
0.70 better than 29%
79.1 better than 38%
0.98 better than 32%
52% of 100 duels better than 54%
17% of 12 situations better than 9%
Inferno17
59% better than 63%
0.75 right on the average
81.7 better than 50%
1.06 better than 47%
49% of 103 duels better than 29%
17% of 6 situations better than 8%
Nuke15
53% better than 41%
0.82 better than 76%
86.5 better than 69%
1.13 better than 71%
58% of 71 duels better than 76%
14% of 7 situations better than 6%
Cache10
60% -
0.69 -
69.3 -
0.91-
53% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aurelio777 plays

Across 221 matches aurelio777 averages K/R 0.73, ADR 80.1 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 79 of 221 matches the rating was 1.10 or higher (36%), in 97 it was below 0.90. In 159 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. aurelio777 loses the most ELO on Dust 2 (−83 ELO, win rate 43%). Things go best from match 5 of the day (+129 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +129 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.1, Win rate +8 pp, ELO +259. Got weaker: Headshots −3 pp. Last 30 days: 86 matches, win rate 58%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.