auramaker

Russia
On FACEIT since 2023 213 matches tracked 111 matches in 30 days
ELO ▲ 158
2,182
30-day peak: 2,502
Rank EU
#142,556
Russia #40,294 in Russia
Last updated:

How does auramaker play?

Rating 1.18 K/R 0.83 ADR 87.9 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 212 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.22+0.20 · Ø 1.02 better than 94%
Pistol kills per match 3.4
Zeus kills1 in 212 matches
Knife kills 5 in 212 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 42x 4K, 8 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +4.3, Headshots +4 pp, ELO +1,028
= Stayed the same
Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 1.09. Last 3 months: 0.85 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
64 matches · 55% win rate
In match 4 of the day −23 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 +143 ELO, win rate 50%
On Tuesdays +17 ELO, win rate 42%

auramaker loses the most ELO on Dust 2: −51 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.60 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
63% better than 88%
0.85 better than 90%
91.1 better than 91%
1.22 better than 93%
59% of 396 duels better than 90%
37% of 78 situations better than 47%
Dust 264
55% better than 63%
0.85 better than 90%
89.5 better than 86%
1.23 better than 93%
54% of 282 duels better than 64%
29% of 55 situations better than 27%
Anubis21
52% better than 49%
0.82 better than 87%
84.0 better than 67%
1.13 better than 83%
56% of 109 duels better than 77%
20% of 15 situations better than 12%
Ancient20
55% better than 59%
0.77 better than 64%
85.7 better than 72%
1.11 better than 75%
57% of 84 duels better than 80%
64% of 14 situations better than 94%
Nuke16
31% better than 1%
0.73 better than 35%
78.9 better than 32%
1.02 better than 37%
61% of 83 duels better than 90%
40% of 15 situations right on the average
Inferno5
60% -
0.71 -
73.2 -
1.12-
47% of 30 duels -
100% of 4 situations -
Cache3
33% -
0.79 -
80.8 -
1.10-
45% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How auramaker plays

Across 212 matches auramaker averages K/R 0.83, ADR 87.9 and a rating of 1.18. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 83 matches. In 114 of 212 matches the rating was 1.10 or higher (54%), in 55 it was below 0.90. In 161 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: September 2026 at 1.55. auramaker loses the most ELO on Dust 2 (−51 ELO, win rate 55%). Things go best on Mirage (+94 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate, +13 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +4.3, Headshots +4 pp, ELO +1,028. Unchanged in recent months: Win rate at 55%. Last 30 days: 111 matches, win rate 58%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.