aurabossa616

China
On FACEIT since 2021 435 matches tracked 196 matches in 30 days
ELO ▼ 355
2,846
30-day peak: 3,291
Rank EU ▼ 4,904 places
#14,814
China #384 in China
30 days · prev. #9,910 · best #8,416
Last updated:

How does aurabossa616 play?

Rating 1.06 K/R 0.76 ADR 80.9 from 435 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 435 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.8
Knife kills 8 in 435 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 86x 4K, 9 aces in 435 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether aurabossa616 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 435 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 435 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
182 matches · 54% win rate
On Ancient −25 ELO
82 matches · 50% win rate
Between 0:00 and 6:00 −94 ELO, win rate 44%
On Mondays −8 ELO, win rate 42%

aurabossa616 loses the most ELO on Mirage: −82 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 51 · Mirage
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 435 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage182
54% better than 53%
0.81 better than 74%
85.3 better than 67%
1.11 better than 68%
59% of 876 duels better than 86%
38% of 116 situations right on the average
Dust 292
52% better than 43%
0.70 better than 25%
74.6 better than 16%
0.98 better than 23%
48% of 308 duels better than 27%
54% of 48 situations better than 86%
Ancient82
50% better than 37%
0.72 better than 33%
77.1 better than 24%
1.00 better than 32%
48% of 357 duels better than 26%
40% of 53 situations better than 55%
Nuke48
54% better than 45%
0.81 better than 68%
86.5 better than 68%
1.15 better than 70%
49% of 205 duels better than 28%
40% of 35 situations right on the average
Anubis13
38% -
0.66 -
75.6 -
0.89-
48% of 46 duels -
50% of 10 situations -
Inferno13
38% -
0.69 -
71.9 -
0.99-
57% of 35 duels -
41% of 17 situations -
Cache5
80% -
0.65 -
72.9 -
0.94-
67% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aurabossa616 plays

Across 435 matches aurabossa616 averages K/R 0.76, ADR 80.9 and a rating of 1.06. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Nuke with a 54% win rate in 48 matches. In 183 of 435 matches the rating was 1.10 or higher (42%), in 148 it was below 0.90. In 435 matches with detailed stats: 86 4Ks and 9 aces. Best month by rating: August 2026 at 1.08. aurabossa616 loses the most ELO on Mirage (−82 ELO, win rate 54%). Things go best on Nuke (+147 ELO, win rate 54%). Match no. 4 of the day goes best: 64% win rate, −49 ELO. Last 30 days: 196 matches, win rate 50%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.