audhd_user

MA
150 matches tracked
Last updated:

How does audhd_user play?

Rating 0.89 K/R 0.69 ADR 80.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 11% weak 0.75 to 0.89 20% very weak below 0.75 40%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 0.85−0.16 · Ø 1.01 better than 4%
Pistol kills per match 2.5
Knife kills 4 in 150 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 16%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 19x 4K, 2 aces in 97 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 2%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 8 average
Whether audhd_user is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.69
JulAugSepOct

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
41 matches · 59% win rate
On Anubis −16 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 −149 ELO, win rate 38%

audhd_user loses the most ELO on Dust 2: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Ancient
  2. Highest rating in a match: 2.30 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 80%
0.69 better than 32%
83.1 better than 68%
0.88 better than 10%
45% of 281 duels better than 19%
39% of 18 situations better than 58%
Mirage39
38% better than 12%
0.69 better than 31%
78.5 better than 42%
0.89 better than 12%
45% of 216 duels better than 20%
45% of 22 situations better than 72%
Anubis21
52% right on the average
0.70 better than 36%
78.8 better than 44%
0.93 better than 24%
50% of 141 duels right on the average
29% of 14 situations better than 29%
Ancient16
31% better than 4%
0.69 better than 24%
83.2 better than 61%
0.91 better than 14%
53% of 117 duels better than 60%
75% of 4 situations better than 98%
Vertigo12
50% -
0.57 -
72.6 -
0.71-
35% of 93 duels -
33% of 6 situations -
Cache7
43% -
0.56 -
66.8 -
0.70-
41% of 34 duels -
-
Inferno5
100% -
0.89 -
100.8 -
1.16-
60% of 52 duels -
100% of 1 situations -
Cobblestone3
67% -
0.75 -
79.0 -
0.94-
69% of 13 duels -
0% of 1 situations -
Nuke3
0% -
0.74 -
86.9 -
0.88-
44% of 32 duels -
-
Train3
33% -
0.82 -
91.0 -
1.14-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How audhd_user plays

Across 150 matches audhd_user averages K/R 0.69, ADR 80.6 and a rating of 0.89. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 8 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 44 of 150 matches the rating was 1.10 or higher (29%), in 90 it was below 0.90. In 97 matches with detailed stats: 19 4Ks and 2 aces. audhd_user loses the most ELO on Dust 2 (−25 ELO, win rate 59%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.