aua11

Sweden
On FACEIT since 2026 221 matches tracked 59 matches in 30 days
Last updated:

How does aua11 play?

Rating 1.07 K/R 0.79 ADR 84.7 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 221 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.9
Knife kills 6 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 1 ace in 139 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 3%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.16, Rating −0.21, ADR −14.8, Win rate −6 pp, ELO −236

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.75 (at the start 0.91). Just above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
32 matches · 38% win rate
On Anubis −48 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 −61 ELO, win rate 45%
On Fridays +23 ELO, win rate 44%

aua11 loses the most ELO on Ancient: −88 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
55% better than 60%
0.81 better than 77%
85.9 better than 71%
1.10 better than 68%
54% of 613 duels better than 63%
24% of 49 situations better than 11%
Dust 239
46% better than 27%
0.78 better than 65%
85.5 better than 70%
1.03 better than 43%
55% of 221 duels better than 67%
73% of 15 situations better than 99%
Ancient32
38% better than 9%
0.81 better than 75%
85.3 better than 63%
1.09 better than 62%
49% of 190 duels better than 31%
33% of 15 situations better than 37%
Anubis21
43% better than 20%
0.68 better than 17%
77.3 better than 28%
0.92 better than 12%
49% of 104 duels better than 31%
29% of 7 situations better than 25%
Nuke13
54% -
0.74 -
80.7 -
0.99-
56% of 72 duels -
20% of 5 situations -
Cache10
80% -
0.82 -
87.5 -
1.20-
45% of 49 duels -
75% of 4 situations -
Vertigo3
67% -
0.92 -
90.3 -
1.26-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aua11 plays

Across 221 matches aua11 averages K/R 0.79, ADR 84.7 and a rating of 1.07. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 88 of 221 matches the rating was 1.10 or higher (40%), in 86 it was below 0.90. In 139 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. aua11 loses the most ELO on Ancient (−88 ELO, win rate 38%). Things go best in match 4 of the day (+22 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +22 ELO. Got weaker: K/R −0.16, Rating −0.21, ADR −14.8, Win rate −6 pp, ELO −236. Unchanged in recent months: Headshots at 48%. Last 30 days: 59 matches, win rate 34%, net ELO −194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.