atom_

USA
139 matches tracked 19 matches in 30 days
ELO ▼ 33
2,519
30-day peak: 2,552
Rank NA ▼ 4 places
#1,462
US #781 in US
30 days · prev. #1,458 · best #1,432
Last updated:

How does atom_ play?

Rating 1.05 (from 92 matches) K/R 0.74 ADR 80.1 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.05+0.02 · Ø 1.03 better than 50%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 16%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 11x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 6%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 80.0, Headshots at 39%, Win rate at 54%
▼ Got worse
Rating −0.12

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
20 matches · 45% win rate
On Mirage −26 ELO
24 matches · 58% win rate
On Fridays +20 ELO, win rate 45%

atom_ loses the most ELO on Dust 2: −52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.87 · Anubis
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis32
53% right on the average
0.78 better than 65%
82.4 better than 55%
1.20 better than 88%
57% of 124 duels better than 77%
30% of 10 situations better than 31%
Mirage24
58% better than 73%
0.74 better than 46%
81.2 right on the average
0.96 better than 23%
57% of 116 duels better than 81%
55% of 11 situations better than 88%
Dust 220
45% better than 24%
0.68 better than 17%
76.9 better than 25%
1.01-
48% of 79 duels better than 28%
17% of 6 situations better than 6%
Nuke20
60% better than 65%
0.75 right on the average
83.5 better than 58%
1.05 right on the average
57% of 69 duels better than 72%
56% of 9 situations better than 87%
Cache12
25% -
0.74 -
78.2 -
0.97-
40% of 43 duels -
0% of 1 situations -
Ancient11
64% -
0.78 -
83.2 -
1.11-
65% of 37 duels -
25% of 4 situations -
Inferno10
60% -
0.69 -
78.0 -
0.98-
61% of 41 duels -
-
Overpass10
50% -
0.65 -
70.0 -
0.78-
67% of 3 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How atom_ plays

Across 139 matches atom_ averages K/R 0.74 and ADR 80.1; the rating across the 92 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 39% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 36 of 92 matches the rating was 1.10 or higher (39%), in 31 it was below 0.90. In 63 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. atom_ loses the most ELO on Dust 2 (−52 ELO, win rate 45%). Got weaker: Rating −0.12. Unchanged in recent months: K/R at 0.74, ADR at 80.0, Headshots at 39%, Win rate at 54%. Last 30 days: 19 matches, win rate 47%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.