atokyo_tv

Russia
On FACEIT since 2026 347 matches tracked 115 matches in 30 days
ELO ▲ 518
2,584
30-day peak: 2,614
Rank EU
#39,455
Russia #11,396 in Russia
Last updated:

How does atokyo_tv play?

Rating 1.01 K/R 0.72 ADR 81.0 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 347 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.1
Zeus kills1 in 347 matches
Knife kills 19 in 347 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 24%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 53x 4K, 5 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +210
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 81.0, Win rate at 48%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
122 matches · 44% win rate
In match 4 of the day −30 ELO
40 matches · 38% win rate
On Sundays +90 ELO, win rate 39%

atokyo_tv loses the most ELO on Mirage: −67 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
44% better than 17%
0.68 better than 19%
77.9 better than 33%
0.95 better than 19%
52% of 551 duels right on the average
34% of 58 situations better than 36%
Dust 2108
46% better than 27%
0.78 better than 65%
90.1 better than 84%
1.09 better than 63%
56% of 640 duels better than 72%
38% of 65 situations right on the average
Ancient62
56% better than 60%
0.69 better than 20%
75.4 better than 17%
1.01 better than 36%
57% of 288 duels better than 75%
47% of 36 situations better than 74%
Nuke25
48% better than 33%
0.72 better than 29%
80.2 better than 39%
1.01 better than 34%
56% of 108 duels better than 67%
36% of 14 situations better than 40%
Anubis18
44% better than 22%
0.63 better than 6%
67.7 better than 2%
0.93 better than 14%
49% of 76 duels better than 31%
50% of 8 situations better than 77%
Inferno9
67% -
0.74 -
85.0 -
1.09-
51% of 59 duels -
50% of 2 situations -
Cache3
33% -
0.68 -
76.9 -
0.91-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How atokyo_tv plays

Across 347 matches atokyo_tv averages K/R 0.72, ADR 81.0 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Ancient with a 56% win rate in 62 matches. In 130 of 347 matches the rating was 1.10 or higher (37%), in 144 it was below 0.90. In 282 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. atokyo_tv loses the most ELO on Mirage (−67 ELO, win rate 44%). Things go best on Nuke (+85 ELO, win rate 48%). Improved over the last three months: ELO +210. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 81.0, Win rate at 48%. Last 30 days: 115 matches, win rate 50%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.