atakami

Argentina
On FACEIT since 2016 224 matches tracked 18 matches in 30 days
ELO ▲ 224
2,790
30-day peak: 2,790
Rank SA ▲ 209 places
#377
Argentina #64 in Argentina
30 days · prev. #586 · best #377
Last updated:

How does atakami play?

Rating 1.08 (from 143 matches) K/R 0.71 ADR 76.0 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so right on the average (52%).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.1 from the last 143
Knife kills 3 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.3%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 14x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, ADR +9.2, Headshots +8 pp, ELO +87
= Stayed the same
Rating at 1.09, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.66). Just above the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −56 ELO
33 matches · 39% win rate

atakami loses the most ELO in match 2 of the day: −56 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% right on the average
0.72 better than 33%
77.0 better than 25%
1.01 better than 35%
51% of 145 duels better than 42%
48% of 29 situations better than 78%
Dust 243
63% better than 82%
0.78 better than 63%
84.9 better than 66%
1.13 better than 71%
63% of 113 duels better than 93%
46% of 35 situations better than 72%
Cache18
50% better than 29%
0.73 better than 28%
78.2 better than 22%
1.06 better than 34%
54% of 70 duels right on the average
18% of 17 situations better than 10%
Nuke16
38% better than 5%
0.80 better than 63%
82.6 better than 51%
1.13 better than 64%
56% of 45 duels better than 67%
25% of 12 situations better than 19%
Anubis12
25% -
0.79 -
82.3 -
1.09-
52% of 23 duels -
44% of 9 situations -
Ancient8
63% -
0.75 -
77.2 -
1.08-
49% of 35 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How atakami plays

Across 224 matches atakami averages K/R 0.71 and ADR 76.0; the rating across the 143 rated matches is 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 43 matches. In 65 of 143 matches the rating was 1.10 or higher (45%), in 42 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. atakami loses the most ELO in match 2 of the day (−56 ELO, win rate 39%). Things go best in match 3 of the day (+98 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +98 ELO. Improved over the last three months: K/R +0.11, ADR +9.2, Headshots +8 pp, ELO +87. Unchanged in recent months: Rating at 1.09, Win rate at 56%. Last 30 days: 18 matches, win rate 72%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.