astra7

Serbia
On FACEIT since 2019 154 matches tracked 30 matches in 30 days
ELO ▲ 186
3,299
30-day peak: 3,299
Rank EU ▲ 338 places
#2,358
Serbia #45 in Serbia
30 days · prev. #2,696 · best #2,246
Last updated:

How does astra7 play?

Rating 1.01 K/R 0.69 ADR 73.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 92%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 2%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.07).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.03−0.04 · Ø 1.07 better than 31%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.6%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 5%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 10x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.8).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.2−1.6 · Ø 3.8 better than 7%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 67%−3 pp · Ø 70% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +9 pp, ELO +378
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −8.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −111 ELO
49 matches · 47% win rate
From match 5 of the day −8 ELO
25 matches · 44% win rate
On Saturdays +30 ELO, win rate 43%

astra7 loses the most ELO on Mirage: −111 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 18%
0.69 better than 18%
71.8 better than 7%
1.00 better than 27%
49% of 140 duels better than 28%
50% of 30 situations better than 82%
Dust 248
63% better than 78%
0.68 better than 16%
71.0 better than 6%
1.02 better than 31%
43% of 148 duels better than 8%
50% of 20 situations better than 78%
Ancient20
50% better than 31%
0.72 better than 30%
77.1 better than 23%
1.05 better than 46%
54% of 68 duels better than 58%
50% of 12 situations better than 79%
Nuke16
56% better than 41%
0.70 better than 17%
76.0 better than 18%
0.97 better than 14%
56% of 45 duels better than 63%
64% of 11 situations better than 93%
Inferno10
70% -
0.69 -
75.4 -
1.01-
46% of 37 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How astra7 plays

Across 146 matches astra7 averages K/R 0.69, ADR 73.0 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 51% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 56 of 146 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 94 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.31. astra7 loses the most ELO on Mirage (−111 ELO, win rate 47%). Things go best on Dust 2 (+112 ELO, win rate 63%). Match no. 1 of the day goes best: 66% win rate, +54 ELO. Improved over the last three months: Headshots +9 pp, ELO +378. Got weaker: K/R −0.10, Rating −0.14, ADR −8.2. Unchanged in recent months: Win rate at 56%. Last 30 days: 30 matches, win rate 60%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.