asthenia

Germany
On FACEIT since 2020 207 matches tracked 137 matches in 30 days
Last updated:

How does asthenia play?

Rating 1.22 (from 157 matches) K/R 0.83 ADR 90.9 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 157 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.9
Knife kills 5 in 207 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 70%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 99%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 41x 4K, 11 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 3%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.20, ADR +16.8, Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.11, Headshots −4 pp, ELO −337

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.89
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.89 (at the start 0.69). Well above the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −156 ELO
55 matches · 58% win rate
On Ancient −119 ELO
25 matches · 52% win rate
Between 18:00 and 24:00 −219 ELO, win rate 45%

asthenia loses the most ELO on Mirage: −156 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
58% better than 70%
0.85 better than 86%
93.7 better than 92%
1.29 better than 96%
60% of 212 duels better than 88%
30% of 20 situations better than 24%
Dust 252
46% better than 23%
0.83 better than 81%
90.5 better than 86%
1.27 better than 94%
57% of 283 duels better than 75%
38% of 16 situations right on the average
Anubis35
60% better than 71%
0.89 better than 94%
96.5 better than 96%
1.21 better than 88%
58% of 226 duels better than 79%
64% of 11 situations better than 94%
Ancient25
52% better than 43%
0.86 better than 89%
90.2 better than 84%
1.25 better than 94%
57% of 128 duels better than 77%
56% of 9 situations better than 88%
Nuke24
50% better than 29%
0.73 better than 32%
82.2 better than 47%
1.15-
51% of 94 duels better than 38%
0% of 3 situations better than 1%
Cache7
57% -
0.78 -
92.0 -
1.05-
41% of 63 duels -
100% of 2 situations -
Inferno5
40% -
0.81 -
89.7 -
1.05-
62% of 34 duels -
0% of 2 situations -
Train3
33% -
0.67 -
79.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How asthenia plays

Across 207 matches asthenia averages K/R 0.83 and ADR 90.9; the rating across the 157 rated matches is 1.22. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 93 of 157 matches the rating was 1.10 or higher (59%), in 36 it was below 0.90. In 147 matches with detailed stats: 41 4Ks and 11 aces. Best month by rating: July 2026 at 1.33. asthenia loses the most ELO on Mirage (−156 ELO, win rate 58%). Things go best in match 2 of the day (−30 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, −30 ELO. Improved over the last three months: K/R +0.20, ADR +16.8, Win rate +18 pp. Got weaker: Rating −0.11, Headshots −4 pp, ELO −337. Last 30 days: 137 matches, win rate 58%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.