asterrior

Ukraine
95 matches tracked
Last updated:

How does asterrior play?

Rating 1.01 (from 23 matches) K/R 0.86 ADR 88.7 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 4% weak 0.75 to 0.89 9% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 20%+10 pp better than 99%
Opening duels won 58%+8 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.3−0.4 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 61%
AWP share of kills 34%+24 pp better than 98%
K/D 1.12+0.12 better than 88%
Pistol kills per match 4.6
Knife kills 12 in 95 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.8%+2.7 pp better than 96%
Rounds with 3K 5.1%+1.2 pp better than 91%
MVPs per match 2.8+0.6 better than 95%
4Ks and aces 12x 4K, 2 aces in 43 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 1.0−3.2 better than 1%
Enemies flashed per round 0.02−0.26 better than 1%
Rounds with a death 76%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +180
= Stayed the same
K/R at 0.85, ADR at 87.0
▼ Got worse
Headshots −3 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.85 (at the start 0.87).

Patterns

From the last 95 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 39%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
52% level
0.88 better than 98%
88.7 better than 91%
0.90-
56% of 216 duels better than 81%
19% of 21 situations better than 8%
Anubis24
58% better than 72%
0.91 better than 98%
94.9 better than 98%
1.20-
62% of 199 duels better than 95%
55% of 11 situations better than 85%
Nuke19
42% better than 13%
0.83 better than 79%
83.5 better than 60%
0.78-
53% of 134 duels better than 56%
50% of 12 situations better than 74%
Mirage10
60% -
0.76 -
82.9 -
0.70-
55% of 83 duels -
67% of 3 situations -
Cache8
38% -
0.82 -
88.6 -
0.95-
63% of 72 duels -
80% of 5 situations -
Dust 27
71% -
0.87 -
90.0 -
1.28-
66% of 50 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asterrior plays

Across 95 matches asterrior averages K/R 0.86 and ADR 88.7; the rating across the 23 rated matches is 1.01. Biggest strength: Rounds with first kill at 20%. That is better than 99% of players on level 8. Most room to improve: Utility damage per round at 1.0. That is better than only 1% of players on level 8. On average 19.2 kills per match, 49% of them headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 12 of 23 matches the rating was 1.10 or higher (52%), in 10 it was below 0.90. In 43 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. Things go best on Ancient (+49 ELO, win rate 52%). Improved over the last three months: ELO +180. Got weaker: Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.85, ADR at 87.0. Last 30 days: 9 matches, win rate 33%, ELO balance +35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.