assukasi

UZ
320 matches tracked 97 matches in 30 days
Last updated:

How does assukasi play?

Rating 1.05 (from 263 matches) K/R 0.75 ADR 83.2 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 83%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 13 in 320 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 81%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 8 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Win rate +7 pp, ELO +588
= Stayed the same
ADR at 83.9
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Slightly above the average (0.73).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −196 ELO
106 matches · 45% win rate
In match 2 of the day −69 ELO
52 matches · 42% win rate
Between 0:00 and 6:00 −93 ELO, win rate 43%
On Wednesdays −160 ELO, win rate 33%

assukasi loses the most ELO on Mirage: −196 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
45% better than 30%
0.73 right on the average
81.4 better than 58%
1.02 better than 52%
45% of 464 duels better than 20%
31% of 58 situations better than 31%
Anubis71
59% better than 76%
0.80 better than 79%
85.9 better than 75%
1.09 better than 71%
55% of 302 duels better than 73%
42% of 38 situations better than 64%
Dust 264
44% better than 27%
0.77 better than 72%
86.2 better than 81%
1.09 better than 76%
50% of 317 duels right on the average
32% of 25 situations better than 34%
Inferno33
45% better than 26%
0.75 better than 60%
83.4 better than 67%
1.05 better than 56%
51% of 148 duels right on the average
33% of 24 situations better than 37%
Cache21
43% -
0.72 -
77.6 -
1.01-
40% of 105 duels -
39% of 18 situations -
Ancient19
42% better than 23%
0.72 better than 41%
81.5 better than 55%
0.97 better than 35%
62% of 81 duels better than 96%
42% of 12 situations better than 59%
Nuke4
50% -
0.67 -
82.4 -
0.89-
46% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How assukasi plays

Across 320 matches assukasi averages K/R 0.75 and ADR 83.2; the rating across the 263 rated matches is 1.05. Biggest strength: Headshot rate at 54%, better than 83% of level 9 players. Averages 16.5 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 71 matches. In 103 of 263 matches the rating was 1.10 or higher (39%), in 88 it was below 0.90. In 263 matches with detailed stats: 39 4Ks and 8 aces. Best month by rating: October 2026 at 1.07. assukasi loses the most ELO on Mirage (−196 ELO, win rate 45%). Things go best on Anubis (+145 ELO, win rate 59%). Match no. 3 of the day goes best: 55% win rate, +53 ELO. Improved over the last three months: K/R +0.05, Win rate +7 pp, ELO +588. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 83.9. Last 30 days: 97 matches, win rate 51%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.