asseqty-

Switzerland
On FACEIT since 2017 363 matches tracked 189 matches in 30 days
ELO ▲ 242
3,026
30-day peak: 3,090
Rank EU ▼ 1,941 places
#7,410
Switzerland #45 in Switzerland
30 days · prev. #5,469 · best #5,469
Last updated:

How does asseqty- play?

Rating 1.19 (from 313 matches) K/R 0.84 ADR 88.3 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 313 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.6
Knife kills 4 in 363 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.5%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 90%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 69x 4K, 8 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.36, ADR +4.7, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.85 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −90 ELO
32 matches · 31% win rate
In match 4 of the day −90 ELO
42 matches · 40% win rate
On Tuesdays −19 ELO, win rate 41%

asseqty- loses the most ELO on Inferno: −90 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.25 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
53% better than 43%
0.84 better than 82%
88.5 better than 78%
1.18 better than 80%
61% of 469 duels better than 87%
42% of 67 situations better than 57%
Ancient104
57% better than 55%
0.87 better than 90%
91.2 better than 86%
1.22 better than 89%
60% of 299 duels better than 87%
39% of 51 situations better than 51%
Nuke48
52% better than 29%
0.86 better than 84%
89.6 better than 80%
1.24 better than 88%
59% of 141 duels better than 77%
50% of 22 situations better than 74%
Inferno32
31% better than 1%
0.77 better than 45%
82.1 better than 41%
1.05 better than 29%
53% of 91 duels better than 33%
23% of 13 situations better than 17%
Mirage30
57% better than 60%
0.86 better than 87%
86.2 better than 69%
1.21 better than 87%
60% of 141 duels better than 87%
27% of 15 situations better than 17%
Anubis10
40% -
0.74 -
75.7 -
0.98-
47% of 34 duels -
0% of 4 situations -
Cache8
50% -
0.89 -
96.7 -
1.20-
63% of 41 duels -
50% of 2 situations -
Overpass5
40% -
0.71 -
75.9 -
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Compared with players on the same level who have at least 15 matches on the map.

How asseqty- plays

Across 363 matches asseqty- averages K/R 0.84 and ADR 88.3; the rating across the 313 rated matches is 1.19. Biggest strength: Opening duels won at 60%, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 55% headshots. The strongest map is Ancient with a 57% win rate in 104 matches. In 183 of 313 matches the rating was 1.10 or higher (58%), in 69 it was below 0.90. In 310 matches with detailed stats: 69 4Ks and 8 aces. Best month by rating: August 2026 at 1.19. asseqty- loses the most ELO on Inferno (−90 ELO, win rate 31%). Things go best on Ancient (+133 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, +16 ELO. Improved over the last three months: K/R +0.07, Rating +0.36, ADR +4.7, Win rate +10 pp. Got weaker: Headshots −2 pp. Last 30 days: 189 matches, win rate 52%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.