asraco

USA
238 matches tracked 80 matches in 30 days
ELO ▲ 71
2,046
30-day peak: 2,117
Rank NA ▼ 1,888 places
#6,601 #2,800 in US
30 days · before #4,713 · best #4,713
Last updated:

How does asraco play?

Rating 0.92 (from 118 matches) K/R 0.67 ADR 75.3 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 29%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 46%−5 pp better than 11%

Clutch

Weakness
Last one alive
Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 6%−5 pp better than 36%
K/D 0.88−0.15 better than 5%
Pistol kills per match 3.1
Knife kills 3 in 238 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 14%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 28x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, ELO +235
= Stayed the same
K/R at 0.67, ADR at 76.4, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.67 (at the start 0.66).

Patterns

From the last 238 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −42 ELO
51 matches · 43% wins
On Nuke −22 ELO
24 matches · 54% wins
On Fridays −12 ELO, win rate 36%

asraco loses the most ELO from match 5 of the day: −42 ELO, 43% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.74 · Dust 2
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
44% better than 22%
0.69 better than 26%
77.4 better than 32%
0.96 better than 24%
45% of 444 duels better than 19%
24% of 38 situations better than 14%
Inferno46
59% better than 61%
0.68 better than 19%
75.6 better than 22%
0.91 better than 14%
52% of 251 duels level
24% of 17 situations better than 16%
Ancient38
47% better than 29%
0.61 better than 2%
71.2 better than 5%
0.76 better than 1%
40% of 220 duels better than 4%
45% of 11 situations better than 74%
Cache25
56% -
0.69 -
78.6 -
0.94-
43% of 136 duels -
33% of 15 situations -
Nuke24
54% better than 46%
0.66 better than 13%
73.7 better than 15%
0.94-
40% of 112 duels better than 4%
29% of 14 situations better than 29%
Anubis14
43% -
0.71 -
73.9 -
1.15-
48% of 60 duels -
40% of 5 situations -
Mirage5
20% -
0.48 -
58.4 -
0.37-
10% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asraco plays

Across 238 matches asraco averages K/R 0.67 and ADR 75.3; the rating across the 118 rated matches is 0.92. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 14.8 kills per match, 50% of them headshots. The strongest map is Inferno with a 59% win rate in 46 matches. In 29 of 118 matches the rating was 1.10 or higher (25%), in 59 it was below 0.90. In 162 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. asraco loses the most ELO from match 5 of the day (−42 ELO, win rate 43%). Things go best in match 1 of the day (+123 ELO, win rate 57%). Improved over the last three months: Headshots +5 pp, ELO +235. Unchanged in recent months: K/R at 0.67, ADR at 76.4, Win rate at 49%. Last 30 days: 80 matches, win rate 50%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.