aspiKe

Germany
On FACEIT since 2017 251 matches tracked 55 matches in 30 days
ELO ▲ 331
2,164
30-day peak: 2,164
Rank EU
#150,773
Germany #4,072 in Germany
Last updated:

How does aspiKe play?

Rating 1.03 K/R 0.73 ADR 79.1 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 251 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.9
Knife kills 1 in 251 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 20x 4K, 1 ace in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +209
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 79.0, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −84 ELO
42 matches · 36% win rate
On Anubis −60 ELO
51 matches · 45% win rate
Between 6:00 and 12:00 −22 ELO, win rate 45%
On Thursdays ±0 ELO, win rate 44%

aspiKe loses the most ELO in match 3 of the day: −84 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
62% better than 84%
0.75 better than 55%
80.3 better than 46%
1.06 better than 60%
52% of 489 duels better than 54%
24% of 41 situations better than 15%
Anubis51
45% better than 27%
0.75 better than 56%
81.9 better than 57%
1.04 better than 53%
51% of 260 duels right on the average
33% of 39 situations better than 39%
Mirage46
59% better than 78%
0.74 better than 53%
77.1 better than 33%
1.04 better than 56%
46% of 220 duels better than 22%
48% of 21 situations better than 75%
Inferno17
29% better than 2%
0.70 better than 36%
79.5 better than 43%
0.98 better than 33%
43% of 86 duels better than 9%
40% of 15 situations better than 58%
Ancient16
38% better than 10%
0.73 better than 43%
78.5 better than 33%
1.01 better than 42%
49% of 70 duels better than 38%
0% of 8 situations better than 1%
Cache9
56% -
0.70 -
80.2 -
0.96-
55% of 53 duels -
40% of 5 situations -
Nuke8
38% -
0.75 -
77.1 -
1.05-
57% of 46 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aspiKe plays

Across 251 matches aspiKe averages K/R 0.73, ADR 79.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 93 matches. In 93 of 251 matches the rating was 1.10 or higher (37%), in 91 it was below 0.90. In 177 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. aspiKe loses the most ELO in match 3 of the day (−84 ELO, win rate 36%). Things go best in match 1 of the day (+143 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +143 ELO. Improved over the last three months: Win rate +4 pp, ELO +209. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 79.0, Headshots at 53%. Last 30 days: 55 matches, win rate 60%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.