asomovv_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (49%).
Clutch
Average9% of 1v2s won and so well below the average (21%).
Weapons and aim
Average54% headshots and so well above the average (44%).
Impact
AverageExactly 2 kills in 16.6% of rounds and so well above the average (12.7%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.76 (at the start 0.71). Clearly above the average (0.70).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.02 (at the start 0.98). Slightly above the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 92.3. Last 3 months: 83.2 (at the start 74.6). Clearly above the average (77.8).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 55% (at the start 50%). Well above the average (44%).
Matches won (win rate)
Best month: September 2026 with 75%. Last 3 months: 71% (at the start 38%). Well above the average (51%).
Best month: September 2026 with 1,261. Last 3 months: 1,127 (at the start 983).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 67%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Dust 2
- Most kills in a match: 33 · Cache
- Highest rating in a match: 1.97 · Dust 2
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How asomovv_ plays
Across 62 matches asomovv_ averages K/R 0.74, ADR 80.4 and a rating of 1.00. Biggest strength: Opening duels won at 57%, better than 96% of level 5 players. Averages 16.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 75% win rate in 24 matches. In 21 of 62 matches the rating was 1.10 or higher (34%), in 26 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. Things go best on Mirage (+54 ELO, win rate 55%). Improved over the last three months: K/R +0.05, ADR +8.6, Headshots +5 pp, Win rate +33 pp, ELO +144. Unchanged in recent months: Rating at 1.02. Last 30 days: 1 matches, win rate 100%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.