asmaer

Kazakhstan
On FACEIT since 2022 193 matches tracked 60 matches in 30 days
ELO ▲ 99
2,698
30-day peak: 2,698
Rank EU
#26,053
Kazakhstan #853 in Kazakhstan
Last updated:

How does asmaer play?

Rating 1.08 K/R 0.75 ADR 78.4 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 193 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.4
Knife kills 8 in 193 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 26x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.0, Headshots +8 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −213

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
85 matches · 49% win rate
On Dust 2 −24 ELO
33 matches · 61% win rate
On Saturdays +21 ELO, win rate 33%

asmaer loses the most ELO on Mirage: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
49% better than 34%
0.74 better than 46%
77.8 better than 33%
1.05 right on the average
57% of 317 duels better than 79%
29% of 56 situations better than 20%
Ancient36
42% better than 18%
0.74 better than 41%
79.4 better than 33%
1.03 better than 43%
53% of 126 duels right on the average
33% of 27 situations better than 37%
Dust 233
61% better than 79%
0.79 better than 69%
79.0 better than 37%
1.17 better than 82%
56% of 100 duels better than 72%
52% of 31 situations better than 86%
Anubis20
55% better than 59%
0.76 better than 56%
78.6 better than 35%
1.10 better than 68%
44% of 75 duels better than 11%
46% of 13 situations better than 68%
Cache7
29% -
0.71 -
72.9 -
0.96-
50% of 28 duels -
0% of 2 situations -
Inferno6
50% -
0.86 -
83.6 -
1.32-
57% of 28 duels -
50% of 6 situations -
Nuke3
33% -
0.74 -
82.2 -
1.08-
58% of 12 duels -
50% of 2 situations -
Overpass3
33% -
0.74 -
75.3 -
1.00-
47% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asmaer plays

Across 193 matches asmaer averages K/R 0.75, ADR 78.4 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 81 of 193 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 139 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.37. asmaer loses the most ELO on Mirage (−60 ELO, win rate 49%). Things go best on Ancient (+30 ELO, win rate 42%). Match no. 4 of the day goes best: 61% win rate. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.0, Headshots +8 pp, Win rate +11 pp. Got weaker: ELO −213. Last 30 days: 60 matches, win rate 43%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.