aslennnnn

Russia
175 matches tracked 28 matches in 30 days
Last updated:

How does aslennnnn play?

Rating 1.13 K/R 0.81 ADR 85.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.14+0.14 · Ø 1.00 better than 89%
Pistol kills per match 2.9
Knife kills 3 in 175 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 30x 4K, 6 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.0, ELO +215
= Stayed the same
K/R at 0.82, Rating at 1.14
▼ Got worse
Headshots −3 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
55 matches · 45% win rate
In match 1 of the day +57 ELO
33 matches · 42% win rate
On Sundays ±0 ELO, win rate 43%

aslennnnn loses the most ELO on Dust 2: −34 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
45% better than 31%
0.81 better than 84%
84.3 better than 71%
1.12 better than 80%
57% of 251 duels better than 83%
37% of 38 situations better than 48%
Mirage46
50% right on the average
0.81 better than 83%
85.1 better than 75%
1.13 better than 83%
52% of 232 duels better than 59%
60% of 15 situations better than 94%
Anubis36
53% better than 57%
0.84 better than 92%
88.9 better than 90%
1.20 better than 95%
56% of 178 duels better than 78%
58% of 19 situations better than 88%
Ancient21
57% better than 71%
0.82 better than 88%
89.4 better than 88%
1.14 better than 86%
61% of 119 duels better than 94%
44% of 16 situations better than 67%
Nuke10
40% -
0.74 -
77.5 -
0.99-
55% of 38 duels -
57% of 7 situations -
Inferno5
60% -
0.86 -
89.4 -
1.18-
65% of 17 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aslennnnn plays

Across 175 matches aslennnnn averages K/R 0.81, ADR 85.5 and a rating of 1.13. Biggest strength: 3K rounds at 5.3%, better than 91% of level 9 players. Averages 17.7 kills per match with 45% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 92 of 175 matches the rating was 1.10 or higher (53%), in 45 it was below 0.90. In 154 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: September 2026 at 1.14. aslennnnn loses the most ELO on Dust 2 (−34 ELO, win rate 45%). Things go best on Mirage (+112 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: ADR +5.0, ELO +215. Got weaker: Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14. Last 30 days: 28 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.