aski

TJ
127 matches tracked 41 matches in 30 days
Last updated:

How does aski play?

Rating 1.03 K/R 0.75 ADR 83.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 6%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 45%−1 pp · Ø 46% better than 44%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.04+0.04 · Ø 1.00 better than 70%
Pistol kills per match 2.8
Knife kills 3 in 127 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 56%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 65%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 12x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 19%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +8 pp, ELO +389
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 82.8, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months unchanged at 0.75. Slightly above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
38 matches · 42% win rate
On Anubis −52 ELO
33 matches · 55% win rate
On Mondays −55 ELO, win rate 44%

aski loses the most ELO from match 5 of the day: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 2.52 · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
41% better than 19%
0.75 better than 66%
81.8 better than 62%
1.05 better than 69%
45% of 137 duels better than 22%
20% of 20 situations better than 11%
Anubis33
55% better than 64%
0.78 better than 81%
88.8 better than 91%
1.05 better than 74%
53% of 158 duels better than 66%
24% of 21 situations better than 16%
Mirage18
44% better than 28%
0.66 better than 21%
71.6 better than 14%
0.90 better than 17%
44% of 54 duels better than 19%
0% of 5 situations better than 1%
Ancient17
53% better than 63%
0.78 better than 75%
87.3 better than 83%
1.05 better than 67%
58% of 76 duels better than 87%
78% of 9 situations better than 99%
Inferno8
50% -
0.74 -
82.4 -
1.07-
54% of 24 duels -
50% of 6 situations -
Nuke6
50% -
0.71 -
77.5 -
0.97-
52% of 42 duels -
67% of 3 situations -
Cache4
100% -
0.96 -
97.5 -
1.29-
68% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aski plays

Across 127 matches aski averages K/R 0.75, ADR 83.1 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 26%, better than only 6% of level 7 players. Averages 16.4 kills per match with 45% headshots. The strongest map is Anubis with a 55% win rate in 33 matches. In 52 of 127 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 89 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.33. aski loses the most ELO from match 5 of the day (−55 ELO, win rate 42%). Things go best in match 1 of the day (+30 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Headshots +8 pp, ELO +389. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 82.8, Win rate at 50%. Last 30 days: 41 matches, win rate 51%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.