askdjgas

Turkey
On FACEIT since 2024 240 matches tracked 65 matches in 30 days
ELO ▼ 91
2,151
30-day peak: 2,348
Rank EU
#156,554
Turkey #4,235 in Turkey
Last updated:

How does askdjgas play?

Rating 0.98 K/R 0.71 ADR 75.6 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 239 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.7
Knife kills 2 in 239 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 35x 4K, 5 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +343
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 76.1, Headshots at 57%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
20 matches · 35% win rate
On Anubis −28 ELO
48 matches · 54% win rate
Between 6:00 and 12:00 +7 ELO, win rate 33%
On Saturdays −89 ELO, win rate 37%

askdjgas loses the most ELO on Ancient: −56 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.20 · Mirage
  3. Longest win streak: 6 wins in a row · Aim_fair

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
48% better than 38%
0.72 better than 41%
78.7 better than 38%
0.98 better than 32%
48% of 298 duels better than 31%
22% of 36 situations better than 13%
Mirage57
46% better than 30%
0.73 right on the average
76.8 better than 31%
1.00 better than 42%
51% of 261 duels right on the average
44% of 32 situations better than 67%
Anubis48
54% better than 57%
0.78 better than 71%
80.6 better than 48%
1.10 better than 74%
56% of 183 duels better than 77%
40% of 35 situations better than 58%
Ancient20
35% better than 6%
0.60 better than 3%
64.1 better than 1%
0.83 better than 3%
42% of 69 duels better than 7%
53% of 15 situations better than 85%
Nuke12
58% -
0.70 -
70.7 -
0.93-
45% of 60 duels -
14% of 7 situations -
Vertigo7
86% -
0.68 -
74.2 -
0.94-
41% of 22 duels -
25% of 4 situations -
Aim_fair5
80% -
0.56 -
62.8 -
0.93-
56% of 114 duels -
56% of 114 situations -
Aim_crashz_dust_1on14
75% -
0.53 -
65.6 -
0.88-
53% of 85 duels -
53% of 85 situations -
Inferno3
67% -
0.56 -
59.7 -
0.78-
25% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How askdjgas plays

Across 239 matches askdjgas averages K/R 0.71, ADR 75.6 and a rating of 0.98. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 80 of 239 matches the rating was 1.10 or higher (33%), in 98 it was below 0.90. In 172 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. askdjgas loses the most ELO on Ancient (−56 ELO, win rate 35%). Things go best on Dust 2 (+99 ELO, win rate 48%). Match no. 3 of the day goes best: 62% win rate, +59 ELO. Improved over the last three months: ELO +343. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.1, Headshots at 57%, Win rate at 50%. Last 30 days: 65 matches, win rate 51%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.