asiksi

Finland
On FACEIT since 2017 245 matches tracked 46 matches in 30 days
Last updated:

How does asiksi play?

Rating 1.05 K/R 0.76 ADR 81.2 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 245 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.3
Knife kills 8 in 245 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 31x 4K, 4 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +240
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 80.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
33 matches · 42% win rate
On Cache −23 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 −56 ELO, win rate 33%
On Saturdays −57 ELO, win rate 45%

asiksi loses the most ELO in match 3 of the day: −53 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.18 · Anubis
  3. Most kills in a match: 42 · Vertigo

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
57% better than 68%
0.78 better than 66%
84.3 better than 63%
1.07 better than 62%
52% of 230 duels right on the average
44% of 41 situations better than 66%
Mirage39
44% better than 21%
0.72 better than 37%
78.8 better than 37%
0.97 better than 27%
46% of 178 duels better than 21%
27% of 26 situations better than 20%
Anubis37
46% better than 28%
0.73 better than 43%
79.9 better than 42%
0.99 better than 33%
46% of 125 duels better than 22%
25% of 20 situations better than 18%
Nuke33
64% better than 77%
0.78 better than 58%
81.5 better than 44%
1.11 better than 63%
52% of 143 duels better than 47%
54% of 26 situations better than 83%
Dust 230
53% better than 56%
0.77 better than 62%
79.6 better than 42%
1.06 better than 56%
42% of 111 duels better than 9%
33% of 15 situations better than 38%
Cache21
43% -
0.76 -
79.8 -
1.05-
51% of 80 duels -
8% of 12 situations -
Inferno16
50% better than 38%
0.72 better than 37%
75.7 better than 19%
1.01 better than 33%
53% of 70 duels better than 44%
60% of 10 situations better than 93%
Vertigo9
78% -
0.98 -
92.1 -
1.38-
47% of 43 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asiksi plays

Across 245 matches asiksi averages K/R 0.76, ADR 81.2 and a rating of 1.05. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 33 matches. In 95 of 245 matches the rating was 1.10 or higher (39%), in 89 it was below 0.90. In 175 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: June 2026 at 1.16. asiksi loses the most ELO in match 3 of the day (−53 ELO, win rate 42%). Things go best from match 5 of the day (+33 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +33 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +240. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 80.5. Last 30 days: 46 matches, win rate 61%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.