asidouj

JP
249 matches tracked 77 matches in 30 days
ELO ▲ 24
1,818
30-day peak: 1,824
Rank SA ▲ 5,619 places
#3,018
30 days · before #8,637 · best #3,018
Last updated:

How does asidouj play?

Rating 1.01 (from 86 matches) K/R 0.72 ADR 82.9 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 9
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 13% weak 0.75 to 0.89 12% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 30%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−10 pp better than 6%
AWP share of kills 2%−9 pp better than 12%
K/D 0.95−0.05 better than 24%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 28%
Rounds with 3K 4.1%+0.2 pp better than 56%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 30x 4K, 6 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.3−1.0 better than 27%
Enemies flashed per round 0.34+0.06 better than 69%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, ADR at 82.9
▼ Got worse
Win rate −18 pp, ELO −352

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70).

Patterns

From the last 249 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −12 ELO
79 matches · 49% wins
In match 3 of the day −6 ELO
32 matches · 34% wins
On Fridays ±0 ELO, win rate 40%

asidouj loses the most ELO on Mirage: −12 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
54% better than 62%
0.73 level
84.3 better than 72%
1.01 better than 43%
50% of 426 duels better than 47%
49% of 37 situations better than 76%
Mirage79
49% better than 44%
0.72 better than 44%
83.5 better than 69%
1.00 better than 45%
48% of 473 duels better than 36%
32% of 38 situations better than 33%
Anubis23
48% better than 41%
0.67 better than 19%
77.3 better than 33%
0.90-
48% of 113 duels better than 36%
27% of 11 situations better than 26%
Ancient19
47% better than 39%
0.75 better than 58%
86.4 better than 78%
1.13-
50% of 101 duels better than 47%
42% of 12 situations better than 59%
Inferno17
35% better than 5%
0.68 better than 26%
79.5 better than 45%
1.06-
41% of 82 duels better than 7%
18% of 11 situations better than 8%
Cache15
73% -
0.75 -
83.7 -
1.14-
51% of 78 duels -
50% of 4 situations -
Nuke11
27% -
0.60 -
75.0 -
0.83-
54% of 74 duels -
17% of 6 situations -
Vertigo6
50% -
0.83 -
92.3 -
1.36-
59% of 49 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asidouj plays

Across 249 matches asidouj averages K/R 0.72 and ADR 82.9; the rating across the 86 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%. That is better than 86% of players on level 9. Most room to improve: Headshot rate at 38%. That is better than only 6% of players on level 9. On average 15.1 kills per match, 38% of them headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 37 of 86 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 192 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: October 2026 at 1.04. asidouj loses the most ELO on Mirage (−12 ELO, win rate 49%). Things go best from match 5 of the day (+159 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −18 pp, ELO −352. Unchanged in recent months: K/R at 0.72, ADR at 82.9. Last 30 days: 77 matches, win rate 49%, ELO balance −33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.