asgfdkjlklyt

Belarus
On FACEIT since 2024 124 matches tracked 24 matches in 30 days
ELO ▲ 55
2,943
30-day peak: 2,943
Rank EU ▼ 84 places
#9,892
Belarus #323 in Belarus
30 days · prev. #9,808 · best #9,808
Last updated:

How does asgfdkjlklyt play?

Rating 1.26 K/R 0.90 ADR 95.4 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 124 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.29+0.24 · Ø 1.05 better than 95%
Pistol kills per match 3.6
Knife kills 3 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.6%).

2K rounds 17.6%+4.0 pp · Ø 13.6% better than 98%
3K rounds 6.5%+2.2 pp · Ø 4.3% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 24x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 61%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 24%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.90, Rating at 1.28, ADR at 95.6, Headshots at 54%, ELO at 2,910
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.05
MayJunJulAugSepOct

Best month: October 2026 with 1.05. Last 3 months: 0.90 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +12 ELO
35 matches · 34% win rate
On Sundays −25 ELO, win rate 46%

asgfdkjlklyt loses the most ELO in match 1 of the day: +12 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Most kills in a match: 48 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 58%
0.95 better than 98%
99.9 better than 98%
1.34 better than 98%
58% of 235 duels better than 81%
35% of 17 situations better than 38%
Dust 239
46% better than 24%
0.83 better than 82%
87.7 better than 78%
1.17 better than 81%
62% of 183 duels better than 92%
40% of 25 situations better than 55%
Ancient13
31% -
0.85 -
93.9 -
1.14-
67% of 57 duels -
38% of 8 situations -
Inferno10
60% -
1.02 -
106.8 -
1.45-
61% of 62 duels -
50% of 8 situations -
Nuke7
71% -
0.84 -
90.4 -
1.27-
64% of 33 duels -
33% of 3 situations -
Anubis5
40% -
0.83 -
94.7 -
1.15-
48% of 27 duels -
100% of 3 situations -
Vertigo3
100% -
0.88 -
100.3 -
1.30-
45% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asgfdkjlklyt plays

Across 124 matches asgfdkjlklyt averages K/R 0.90, ADR 95.4 and a rating of 1.26. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 19.4 kills per match with 54% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 73 of 124 matches the rating was 1.10 or higher (59%), in 26 it was below 0.90. In 62 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.53. asgfdkjlklyt loses the most ELO in match 1 of the day (+12 ELO, win rate 34%). Things go best on Mirage (+47 ELO, win rate 55%). Match no. 3 of the day goes best: 64% win rate, +1 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.28, ADR at 95.6, Headshots at 54%, ELO at 2,910. Last 30 days: 24 matches, win rate 67%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.