asdw

Italy
On FACEIT since 2022 211 matches tracked 73 matches in 30 days
Last updated:
Next update possible in 1h 2m

How does asdw play?

Rating 1.09 K/R 0.78 ADR 84.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 211 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.2
Knife kills 6 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 3 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether asdw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 201 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
27 matches · 48% win rate
From match 5 of the day +30 ELO
74 matches · 45% win rate
On Thursdays ±0 ELO, win rate 45%

asdw loses the most ELO in match 4 of the day: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.38 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
57% better than 71%
0.82 better than 81%
89.3 better than 85%
1.14 better than 80%
55% of 306 duels better than 71%
44% of 39 situations better than 70%
Dust 241
56% better than 66%
0.76 better than 58%
80.9 better than 49%
1.07 better than 60%
50% of 160 duels better than 40%
19% of 21 situations better than 9%
Ancient40
53% right on the average
0.77 better than 61%
84.2 better than 64%
1.03 better than 47%
52% of 190 duels right on the average
45% of 22 situations better than 71%
Anubis29
55% better than 60%
0.76 better than 56%
78.9 better than 37%
1.08 better than 63%
53% of 85 duels better than 56%
50% of 22 situations better than 80%
Nuke15
47% better than 24%
0.74 better than 39%
79.0 better than 33%
1.07 better than 56%
46% of 50 duels better than 16%
50% of 8 situations better than 72%
Cache9
44% -
0.80 -
89.4 -
1.12-
60% of 42 duels -
43% of 7 situations -
Inferno9
44% -
0.77 -
81.4 -
1.07-
57% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdw plays

Across 211 matches asdw averages K/R 0.78, ADR 84.2 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 67 matches. In 95 of 211 matches the rating was 1.10 or higher (45%), in 63 it was below 0.90. In 201 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.21. asdw loses the most ELO in match 4 of the day (−25 ELO, win rate 48%). Things go best in match 1 of the day (+130 ELO, win rate 61%). Match no. 2 of the day goes best: 71% win rate. Last 30 days: 73 matches, win rate 51%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.