asdsdsasdas

Mongolia
182 matches tracked 25 matches in 30 days
ELO ▲ 103
2,426
30-day peak: 2,449
Rank SEA ▼ 118 places
#1,436
Mongolia #310 in Mongolia
30 days · prev. #1,318 · best #1,264
Last updated:

How does asdsdsasdas play?

Rating 1.06 (from 163 matches) K/R 0.76 ADR 81.8 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.09+0.07 · Ø 1.02 better than 69%
Pistol kills per match 3.1
Knife kills 1 in 182 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 76%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 70%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 11x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 81.8, Headshots at 63%
▼ Got worse
Win rate −4 pp, ELO −161

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months unchanged at 0.76. Slightly above the average (0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −82 ELO
32 matches · 38% win rate
On Anubis −79 ELO
23 matches · 48% win rate
On Wednesdays +27 ELO, win rate 40%

asdsdsasdas loses the most ELO in match 3 of the day: −82 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 2.23 · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 74%
0.79 better than 72%
84.2 better than 66%
1.14 better than 80%
56% of 173 duels better than 76%
57% of 28 situations better than 91%
Ancient42
52% right on the average
0.72 better than 39%
77.2 better than 28%
1.03 right on the average
48% of 132 duels better than 30%
28% of 25 situations better than 26%
Dust 237
41% better than 14%
0.75 better than 54%
84.5 better than 69%
1.03 better than 48%
52% of 163 duels better than 54%
27% of 15 situations better than 21%
Anubis23
48% better than 38%
0.81 better than 81%
86.6 better than 78%
1.09 better than 69%
56% of 98 duels better than 75%
28% of 18 situations better than 24%
Inferno17
53% better than 40%
0.77 better than 58%
77.7 better than 28%
1.08 right on the average
55% of 53 duels better than 62%
31% of 13 situations better than 29%
Cache7
71% -
0.77 -
80.4 -
0.98-
87% of 15 duels -
100% of 2 situations -
Nuke5
20% -
0.65 -
73.9 -
0.79-
55% of 11 duels -
33% of 3 situations -
Overpass3
33% -
0.81 -
79.1 -
1.07-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How asdsdsasdas plays

Across 182 matches asdsdsasdas averages K/R 0.76 and ADR 81.8; the rating across the 163 rated matches is 1.06. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 62% headshots. The strongest map is Mirage with a 58% win rate in 48 matches. In 72 of 163 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 101 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.23. asdsdsasdas loses the most ELO in match 3 of the day (−82 ELO, win rate 38%). Things go best on Mirage (+52 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +30 ELO. Got weaker: Win rate −4 pp, ELO −161. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 81.8, Headshots at 63%. Last 30 days: 25 matches, win rate 56%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.