asdperco666

Russia
107 matches tracked 54 matches in 30 days
Last updated:

How does asdperco666 play?

Rating 0.92 K/R 0.67 ADR 70.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 107 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 34%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.4
Knife kills 1 in 107 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 29%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 24%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 9x 4K, 3 aces in 107 matches

Utility and deaths

Weakness
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 20%−16 pp · Ø 36% better than 1%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 2%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
Whether asdperco666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.59
AugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
27 matches · 37% win rate
From match 5 of the day −24 ELO
25 matches · 32% win rate
On Sundays ±0 ELO, win rate 38%

asdperco666 loses the most ELO on Mirage: −49 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.96 · Anubis
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
37% better than 9%
0.66 better than 19%
71.4 better than 12%
0.93 better than 23%
45% of 89 duels better than 22%
44% of 9 situations better than 69%
Ancient26
62% better than 83%
0.69 better than 32%
72.8 better than 15%
0.91 better than 20%
54% of 119 duels better than 70%
58% of 12 situations better than 90%
Anubis25
64% better than 86%
0.70 better than 38%
72.5 better than 15%
0.97 better than 39%
50% of 98 duels right on the average
33% of 12 situations better than 36%
Dust 213
31% -
0.58 -
64.5 -
0.79-
42% of 62 duels -
40% of 5 situations -
Nuke10
50% -
0.65 -
65.2 -
0.90-
40% of 50 duels -
50% of 6 situations -
Cache3
33% -
0.56 -
58.8 -
0.84-
0% of 8 duels -
67% of 3 situations -
Inferno3
67% -
0.73 -
74.1 -
1.16-
63% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdperco666 plays

Across 107 matches asdperco666 averages K/R 0.67, ADR 70.4 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 8 players. Averages 14.8 kills per match with 51% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 26 of 107 matches the rating was 1.10 or higher (24%), in 57 it was below 0.90. In 107 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. asdperco666 loses the most ELO on Mirage (−49 ELO, win rate 37%). Things go best on Anubis (+62 ELO, win rate 64%). Match no. 1 of the day goes best: 60% win rate, −23 ELO. Last 30 days: 54 matches, win rate 48%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.