asdmaki

Hungary
On FACEIT since 2015 151 matches tracked
Last updated:

How does asdmaki play?

Rating 1.07 K/R 0.75 ADR 79.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.1
Knife kills 1 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +62
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.7, Headshots −6 pp, Win rate −23 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
56 matches · 48% win rate
On Nuke −10 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 +29 ELO, win rate 36%
On Sundays −15 ELO, win rate 46%

asdmaki loses the most ELO on Dust 2: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
48% better than 37%
0.72 better than 41%
76.5 better than 26%
1.03 right on the average
44% of 224 duels better than 16%
35% of 43 situations better than 42%
Inferno37
65% better than 85%
0.79 better than 68%
80.4 better than 41%
1.16 better than 77%
54% of 125 duels better than 52%
37% of 19 situations better than 41%
Nuke24
54% better than 47%
0.79 better than 64%
84.7 better than 60%
1.10 better than 64%
49% of 88 duels better than 29%
29% of 21 situations better than 20%
Ancient12
33% -
0.77 -
78.4 -
1.05-
61% of 54 duels -
18% of 11 situations -
Cache9
56% -
0.72 -
83.5 -
1.02-
53% of 40 duels -
0% of 2 situations -
Mirage7
57% -
0.64 -
68.7 -
0.92-
35% of 23 duels -
0% of 1 situations -
Anubis6
33% -
0.76 -
81.1 -
1.07-
58% of 12 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdmaki plays

Across 151 matches asdmaki averages K/R 0.75, ADR 79.2 and a rating of 1.07. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Inferno with a 65% win rate in 37 matches. In 71 of 151 matches the rating was 1.10 or higher (47%), in 48 it was below 0.90. In 101 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. asdmaki loses the most ELO on Dust 2 (−50 ELO, win rate 48%). Things go best on Inferno (+53 ELO, win rate 65%). Improved over the last three months: ELO +62. Got weaker: K/R −0.04, Rating −0.07, ADR −4.7, Headshots −6 pp, Win rate −23 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.