asdd

China
On FACEIT since 2017 157 matches tracked 58 matches in 30 days
Last updated:

How does asdd play?

Rating 1.03 (from 154 matches) K/R 0.75 ADR 80.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.3
Knife kills 7 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 4 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether asdd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
46 matches · 50% win rate
Between 12:00 and 18:00 +1 ELO, win rate 52%

asdd loses the most ELO on Mirage: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 44%
0.74 better than 53%
81.5 better than 56%
1.02 right on the average
50% of 233 duels better than 45%
48% of 27 situations better than 75%
Dust 230
60% better than 79%
0.73 better than 45%
82.0 better than 55%
1.01 better than 42%
54% of 171 duels better than 64%
50% of 10 situations better than 81%
Ancient23
43% better than 21%
0.77 better than 64%
72.1 better than 9%
1.03 right on the average
54% of 127 duels better than 66%
30% of 10 situations better than 30%
Nuke18
67% better than 85%
0.80 better than 65%
87.9 better than 74%
1.10 better than 62%
56% of 85 duels better than 67%
80% of 5 situations better than 99%
Anubis15
80% better than 99%
0.73 better than 46%
81.0 better than 52%
1.02 better than 46%
46% of 87 duels better than 20%
38% of 8 situations right on the average
Inferno12
83% -
0.72 -
81.5 -
1.03-
53% of 49 duels -
40% of 5 situations -
Cache9
44% -
0.77 -
83.1 -
1.07-
55% of 42 duels -
40% of 5 situations -
Vertigo3
33% -
0.90 -
60.3 -
1.11-
38% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdd plays

Across 157 matches asdd averages K/R 0.75 and ADR 80.4; the rating across the 154 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 62 of 154 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 139 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. asdd loses the most ELO on Mirage (−23 ELO, win rate 50%). Things go best in match 3 of the day (+25 ELO, win rate 65%). Match no. 1 of the day goes best: 66% win rate, −24 ELO. Last 30 days: 58 matches, win rate 55%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.